Just re-edited/shortend my posts. I tend to explain answers for every question a person might have & it makes my posts long & seem complicated.
My third post down is a simpler version to understand without the Movement subtraction. Tell me what you think & thanks for the replys!
TMU wrote:I don't know, seems really complicated for my taste.
Tell me what you think now.
torilen wrote:If your main goal is to give lower combat-powered
Heroes a purpose and help the players have more
Fun,
You could call it fun, but it's to expand Attack options along with allowing Hero's tired of hitting NOTHING turn after turn, to instead have better odds of doing SOMETHING that doesn't take a whole Body Point.
Example:
Elf with Short Sword 2Att, can't land a hit on a CWarrior 4Def. "Striking a Limb" lowers the CWarrior to 3Def(per his body points) & allows the Hero a chance to.... lower the CWarriors vicious 4Att, 4Def, 4move or it could do something else entirely if you want.
Big Bene wrote:weapon arm 6
opposite arm 4
upper torso 3
head 2
lower torso 1
left leg 2
right leg 2
summa 20 points. So it would be easy to have a table to determine the hit area with a D20.
Oh Lord, I take back using the term "Called shots" & am totally in agreement with you to avoid using them. I will not use Head Shots or be forced to create rules for what each shot does to an enemy. At most my "Limb Striking" system will be decided by Zargon and only effect an enemies Att, Def & Move. The player simply gets to say "I want to hit a Limb."
It would just be nice to tell a player "well since you're sucking at landing a blow, you could do...THIS that does less Damage if you want, give it a shot."
What THIS is, doesn't have to be my system, it could be what ever we want. Just thought we could come up with something.
Also keep in mind adding something like "wounding limbs" allows broader Combat/Feat/Skill Card options along with cooler possibilities for a Monk Hero character. Give the concept a second look.