lestodante wrote:Always so many interesting ideas!
My suggestion is: if you want to keep the game semplicity still alive, allow the player to swap weapons, but it will cost him half of his turn: it means that he can
1) swap weapons and move (or viceversa)... or
2) swap weapon and attack (or viceversa).
But he can't do all the 3 things in the same turn (move+attack+swap); he must sacrifice 1 of the 3.
Anyway, you don't need to apply the penalty if there are no monster on the board (game will be more fluent).
I did try that but felt it slowed down too much. That's why i went for sacrificing 1 d6 instead of 2. Which also works perfectly with plate armour. If you have it you can't move at all when changing, due to it only being 1d6 already. Fixing another in game cheat the original rules can allow.
For me it's beautifully simple, no extra complication of what you can or can't do with this or that. Want to do a bonus action? Simply discard 1 of your move d6, and you can do it!!!