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switching between bow and sword

Discuss new Rules for HeroQuest.

Re: switching between bow and sword

Postby mitchiemasha » Friday March 9th, 2018 3:37pm

lestodante wrote:Always so many interesting ideas!
My suggestion is: if you want to keep the game semplicity still alive, allow the player to swap weapons, but it will cost him half of his turn: it means that he can
1) swap weapons and move (or viceversa)... or
2) swap weapon and attack (or viceversa).
But he can't do all the 3 things in the same turn (move+attack+swap); he must sacrifice 1 of the 3.
Anyway, you don't need to apply the penalty if there are no monster on the board (game will be more fluent).


I did try that but felt it slowed down too much. That's why i went for sacrificing 1 d6 instead of 2. Which also works perfectly with plate armour. If you have it you can't move at all when changing, due to it only being 1d6 already. Fixing another in game cheat the original rules can allow.

For me it's beautifully simple, no extra complication of what you can or can't do with this or that. Want to do a bonus action? Simply discard 1 of your move d6, and you can do it!!!


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Re: switching between bow and sword

Postby Bareheaded Warrior » Thursday October 13th, 2022 5:14am

My :2cents: below

Passing Items
On their turn, as an action, a Hero can pass any number of items to another Hero only if the two Heroes are in adjacent squares and neither Hero has a monster in a surrounding square.

Switching held weapons
You may change held weapons (including the shield), on your turn only and only if you do not have an enemy in any of the squares surrounding you. If you are using a ranged weapon and you move into a square surrounding an enemy or an enemy moves into one of the squares surrounding you, then you automatically switch back to a close combat weapon.

Switching worn items
Worn items may only be changed between Quests with the single exception that a worn item, if found in the dungeon, can be equipped when found as an action when no monsters are visible.

Carry Limits
2 slots that can each take one item of any size
2 slots that can each take a Medium or Small sized item
8 slots that can each take small sized item only
:skull: = white skull, lose 1BP unless blocked by shield
:blackshield: = black skull, as white skull + activates push back
:whiteshield: = shield, blocks a skull

Editions: FE = European and Australasian First Edition, SE = European and Australasian Second Edition, NA = North American Edition, GE = Gold Edition

HeroQuest Gold Edition based on SE, porting the better ideas from NA edition, search and mind rules have been reworked and some rewording for clarity and issue resolution
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