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DullandRusty wrote:Those were my thoughts as well. As much fun as i had playing the other game, the simplicity of heroquest is great. I will say that i do add in mind defense dice (Wizard 3, elf 2, dwarf and barb both 1.) come into play vs some homebrew traps or storyline things such as a whisper of a unseen voice resonating in the heads of the players causing nightmares, fears, etc and even a few monsters that attack the mind
knightkrawler wrote:DullandRusty wrote:Those were my thoughts as well. As much fun as i had playing the other game, the simplicity of heroquest is great. I will say that i do add in mind defense dice (Wizard 3, elf 2, dwarf and barb both 1.) come into play vs some homebrew traps or storyline things such as a whisper of a unseen voice resonating in the heads of the players causing nightmares, fears, etc and even a few monsters that attack the mind
That's not an additional stat but rather making use of the underused stat that game already has, as Anderas suggests.
Almost all of us do that in one way or the other.
Anderas wrote:It depends of course on your players. If you have players that love stat management, just add some and then some.
Generally, just add to the game what you feel is fun for your group.
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