Wandering Monster patrols

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Re: Monster patrols

Postby Daedalus » Thursday January 11th, 2018 8:01am

lestodante wrote:. . . Oh, and I'd like to introduce a wandering chaos sorcerer in a custom quest... but better if he is not alone, so your rule about collecting minis next to the deck until a wandering monster card is drawn will be very useful.

Yeah, switching in special monsters makes for even more fun, as the Heroes won't know what threat they are facing. In the Chaos Sorcerer(s case, I'd designate the Gargoyle as his card in the Quest Notes. Better yet if you're so inclined, print out one of the cards from this thread
or make a new one using this image from the Gallery. The Inn's card template provides one way to do it.

Anderas wrote:Care has to be taken when introducing new monster cards, that this deck won't become too diluted. But hey we are free to modify the drawing rule as well as the card stack size, so this ain't too much of a concern.

That's spot on about adding in new cards--it lessens the frequency of an occurrence, which usually won't be desirable. For expansions such as the EQP, the thing to do is include the new cards and swap out a like number of Monster Cards from the Game System. Since Wandering Monsters vary from Quest to Quest within expansions, one must pay attention to have the correct Wandering Monster and it's color group Monster Cards present--then you're good to go.
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Re: Wandering Monster patrols

Postby Daedalus » Saturday January 13th, 2018 11:42am

Big Bene wrote:I once started to make a more detailed treasure deck - actually four different decks for searching empty rooms, searching rooms with furniture, searching tombs and looting dead figures. One thing I included was an amount of wandering monster patrol cards (a minor percentage of all wandering monster cards) which would produce 1D3 wandering monsters (the amount was differed in the four decks - for example, searching in.a funitured room had better treasures, but also greater dangers (assumingthe search takes more time and focus).

I sort of remember something of your deck cards, including a particularly meaty idea. ;) I don't remember if it was your topic, but man, some of the posts in the corpse-looting thread got nasty!

Another way I want to incorporate Wandering Monster patrols is closer to your idea, but it will instead use a card or two in my own Morcar/Zargon deck. Like you, it's something I've already started years ago (thanks to the Threat cards of Decent), but since a deck is a lot of work to produce it still hasn't happened.
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Rewards:
Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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Re: Wandering Monster patrols

Postby allenspoon » Sunday April 8th, 2018 2:52pm

We love using this! It keeps the tension up with more random monster action and give Zargon more action!
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