Daedalus wrote: I agree with Gold Bearer that a four-turn recharge should be avoided.
Yes... recharges should be avoided. They don't play well. Heroes can simply waste turns.
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Daedalus wrote: I agree with Gold Bearer that a four-turn recharge should be avoided.
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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
DullandRusty wrote:Yeah, we toyed with the recharge as an idea with the measure to dissuade sitting doing nothing being that each morcar turn a monstor patrol/wandering monster counter increases. Only morcar knows the # of turns the counter takes to spawn a patrol or wandering monster(s). This would in essence make it a gamble to sit and do nothing to allow a recharge. We ended up not encacting the bloodlust rule change yet or a recharge idea, but it was discussed.
Gold Bearer wrote:Additional Spell Groups
As well as the eight elf spells from Mage Of The Mirror there are five groups of three spells in addition to the element groups, three groups from Wizards Of Morcar, three spells from the Japanese version (Divine spells) and a group made up of the unique spell scrolls from the US expansions (Preservation spells). If the elf and wizard both have access to additional spells then the elf gets first pick.
Divine Spells
First Aid: Heals 1BP of the caster or a target in sight.
Heal: Heals up to 4BP of the caster or a target in sight. Roll four combat dice, heals 1BP for each white shield rolled.
Holy Flame: Two attack dice on a target in sight, target defends with the same number of dice as their current MP, fire based attack.
Preservation Spells
Ice Bridge: Can be used to create solid ground on one square such as a pit or chasm. Could also be used to trap a monster in a pit.
Recovery: Heals 3BP and all MP of the caster or a target in sight.
Treasure Without Doom: Can either be used to open a chest without risk or cast in combination with a treasure search, allowing the caster to ignore any harmful cards and draw a replacement.
Recovery is Psychic Recovery and Warmth from The Frozen Horror merged into one.
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