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MoJones304's Game Rules

Discuss new Rules for HeroQuest.

MoJones304's Game Rules

Postby MoJones304 » Saturday October 21st, 2017 7:50pm

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MoJones304

Goblin
Goblin
 
Posts: 16
Images: 209
Joined: Saturday January 3rd, 2015 3:36pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:

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Re: MoJones304's Game Rules

Postby MoJones304 » Friday October 27th, 2017 10:45pm

As a way to keep the tension up when Zargon has no figures on the board, I added a feature that I call the Random Action. This keeps the pace up and doesn't allow the Heroes to always stack up at the door and prepare each room like a new war. Anytime that Zargon has no figures on the board, he should roll one combat dice. If he rolls a white shield, the top card from the Random Action deck is played. Additionally, any time a player rolls all 1's or 6's, the top card is played as well. There are 27 cards in the Random Action deck, with 20 of them being bad results, 4 being beneficial and 3 resulting in nothing. The 4 beneficial cards are not returned to the deck, so as the quest moves along, there is even more reason to pick up the pace. We have played a few quests with this new feature and it has really added some new drama to the game.
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MoJones304

Goblin
Goblin
 
Posts: 16
Images: 209
Joined: Saturday January 3rd, 2015 3:36pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:

Re: MoJones304's Game Rules

Postby DullandRusty » Saturday October 28th, 2017 12:47am

Love your rule additions. Do you have hero upgrading or leveling as well? I'm looking to have new skills available to heroes via leveling (using gold to upgrade level). I think your rule additions would help the game scale as they level. Also adding i the idea of a turn counter as mentioned in other threads, which after x turns, a wandering monster or a patrol is placed on the board. Any other ideas to keep things lively while also holding onto that rpg leveling feel?
DullandRusty

Zombie
Zombie
 
Posts: 36
Joined: Saturday October 28th, 2017 12:37am
Forum Language: English (United States)
Hero:

Re: MoJones304's Game Rules

Postby MoJones304 » Saturday October 28th, 2017 10:32pm

It's funny that you mention the idea of leveling up, as that was going to be the next thing that I put on here. The way that leveling up works in my game is based on completed quests. Each time a hero completes a quest, they earn 1 Experience Point. The Experience Points can then be used to purchase new skills and/or abilities.
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MoJones304

Goblin
Goblin
 
Posts: 16
Images: 209
Joined: Saturday January 3rd, 2015 3:36pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:


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