How it works:
The first-Hero token begins next to the Hero Card of the player seated on M/Z's left (right-most Hero if the player has more than one card.) The Hero with the token takes his turn, then play passes clockwise (even between multiple Heroes of a single player) until four Heroes have had their turns. Next, M/Z takes his turn and the first-Hero token is passed counter-clockwise to the next Hero Card, plus an extra pass for each Hero over 5. The Hero with the token is now first in the new round of Hero turns.
Heroes* | Round 1 | Round 2 | Round 3 | Round 4 | Round 5 | Round 6 | Round 7 | Round 8 |
B | B,B,B,B, M/Z | B,B,B,B, M/Z | B,B,B,B, M/Z | B,B,B,B, M/Z | B,B,B,B, M/Z | B,B,B,B, M/Z | B,B,B,B, M/Z | B,B,B,B, M/Z |
B,D | B,D,B,D, M/Z | D,B,D,B, M/Z | B,D,B,D, M/Z | D,B,D,B, M/Z | B,D,B,D, M/Z | D,B,D,B, M/Z | B,D,B,D, M/Z | D,B,D,B, M/Z |
B,D,E | B,D,E,B, M/Z | E,B,D,E, M/Z | D,E,B,D, M/Z | B,D,E,B, M/Z | E,B,D,E, M/Z | D,E,B,D, M/Z | B,D,E,B, M/Z | E,B,D,E, M/Z |
B,D,E,W | B,D,E,W, M/Z | D,E,W,B, M/Z | E,W,B,D, M/Z | W,B,D,E, M/Z | B,D,E,W, M/Z | D,E,W,B, M/Z | E,W,B,D, M/Z | W,B,D,E, M/Z |
B,D,E,W, B2 | B,D,E,W, M/Z | B2,B,D,E, M/Z | W,B2,B,D, M/Z | E,W,B2,B, M/Z | D,E,W,B2, M/Z | B,D,E,W, M/Z | B2,B,D,E, M/Z | W,B2,B,D, M/Z |
B,D,E,W, B2,D2 | B,D,E,W, M/Z | B2,D2,B,D, M/Z | E,W,B2,D2, M/Z | B,D,E,W, M/Z | B2,D2,B,D, M/Z | E,W,B2,D2, M/Z | B,D,E,W, M/Z | B2,D2,B,D, M/Z |
B,D,E,W, B2,D2,E2 | B,D,E,W, M/Z | B2,D2,E2,B, M/Z | D,E,W,B2, M/Z | D2,E2,B,D, M/Z | E,W,B2,D2, M/Z | E2,B,D,E, M/Z | W,B2,D2,E2, M/Z | B,D,E,W, M/Z |
B,E,D,W, B2,D2,E2,W2 | B,D,E,W, M/Z | B2,D2,E2,W2 M/Z | B,D,E,W, M/Z | B2,D2,E2,W2 M/Z | B,D,E,W, M/Z | B2,D2,E2,W2 M/Z | B,D,E,W, M/Z | B2,D2,E2,W2 M/Z |
- *B2,D2,E2,W2 represent differently identified miniatures from the Main Game System, be they uniquely painted or proxy alternatives. Homebrew Heroes and figures can also be substituted into the order, such as a Ranger for B1, a Trollslayer for D2, and so on.
Four Heroes don't require turn balancing, but a rotating first player might prove interesting enough on its own. With eight Heroes turns won't rotate, so the first-player token can be dropped. The M/Z player simply takes a turn after four Heroes have had their turns.
Finally, Hero groups of 1 to 3 will have a smaller combined pool of Body Points to finish a Quest. To compensate, one Potion of Healing may be drawn from the Treasure Cards before the Quest for each lacking Hero. These special draws may not be kept between Quests and are returned to the Treasure Card deck when used. (Potion of Healing cards drawn in-game are discarded as usual.)