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Big Bene wrote:I like the concept very much.
Summing it all up, it's a randomized dungeon system a la, using the ingeniousely simple HQ ruleset and board.
For establishing the contents of a room (furniture/doors/trpas), I would prefer cards over dice, because you can more easily specify the locations where they should be placed, you can include more stylish designs (if you like this), plus, it would be more in line with original HQ, which never uses dice with tables.
cornixt wrote:The biggest failing at the moment is that too much choice is given to the player(s). There is a lot of "assign numbers to these things and roll a dice to pick one" where you should probably define things a bit more beforehand.
Using the monster cards to see what monster is in a room will skew it badly - Gargoyles will come up as often as Goblins!
A single page with all the tables on would be very handy.
cornixt wrote:There are a few sections that have info that should be in tables but aren't. The traps rule, the doors rule, the areas of the blank map should be all assigned numbers and on that page. Have tables for randomising the map used and the quest types. Yes, people can choose to assign numbers to things but you should do it for them first and then let them ignore it if they want.
Telling people that they can change the make-up of the monster deck is not helpful - you should define how many of each should be in there for a normal quest so that they get a more even distribution of lots of weaker monster and fewer strong monsters. Since you have a D20 table for the number of monsters you could easily make more instances of 1/2/3 goblins and the gargoyle only appear on his own. Or gargoyle with a retinue, or a mixture of orcs and goblins, etc.
Wolf wrote:At the end of the day all you're doing is nitpicking,
cornixt wrote:Wolf wrote:At the end of the day all you're doing is nitpicking,
You asked for opinions, I hope I'm not coming across as being rude, I haven't even started on the formatting of the document. Just assign a number to each of my comments and roll D6 to see which ones you can ignore.
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