• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

The Death of Zargon/DM-less (Co-Op/Singleplayer) Campaign

Discuss new Rules for HeroQuest.

The Death of Zargon/DM-less (Co-Op/Singleplayer) Campaign

Postby Wolf » Monday August 1st, 2016 9:00pm

[This topic was moved from Board index ‹ HeroQuest Rooms ‹ HeroQuest Additions ‹ Quests and Quest Packs on 10/20/16. -edit]

I had an idea for those nights you want to play Heroquest (Any form with any home rules) but you can't wrangle together any players, or maybe you want to focus on co op play and be a part of the fun instead of being the DM yet again (I know quite a few DM friends in different games who often find themselves always being the Dungeon Master who want to just play as a character sometime).

So the idea is pretty simple: I am going to make a rolling table for what happens during a dungeon and a bunch of different dungeons to play through. The idea is (since you fight Zargon and presumably (at least to me) kill him at the end of the Game System Campaign) that Zargon is now dead but the chaos hordes are still running around with their heads cut off and in chaos.

Right now I don't have ALL the maps made (all the maps will really be are greyed out areas and maybe a starting point (still figuring out how to deal with traps if I will put them in at all). And I don't have all the rolling tables just a base idea I can work on right now. So here goes the image of the Quest cover.
Image

Right now I am also working on "Chaos' Hordes" but I can't show anything off until I can get my hands on it and figure out how much of every monster I have. Once that happens it will be a lot easier for me to work on it. Until then here goes nothing. To all the beautiful hordes of chaos
:orc: :fimir: :skeleton: :zombie: :mummy: :chaoswarrior: :gargoyle: :goblin: |_P
Last edited by Daedalus on Wednesday October 19th, 2016 5:32pm, edited 2 times in total.
Reason: Moved topic
My campaigns in order of story from left to right:
ImageImage

User avatar
Wolf

Mummy
Mummy
 
Posts: 82
Joined: Thursday July 14th, 2016 2:06pm
Forum Language: British English
Evil Sorcerer: Zargon
Hero:
Usergroups:
Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: The Death of Zargon/DM-less (Co-Op/Singleplayer) Campaig

Postby Wolf » Tuesday August 2nd, 2016 12:03am

I decided I needed a Mentor Message so here it is:
Image
So far I have all the maps made, just need to write the additional rules now.
My campaigns in order of story from left to right:
ImageImage

User avatar
Wolf

Mummy
Mummy
 
Posts: 82
Joined: Thursday July 14th, 2016 2:06pm
Forum Language: British English
Evil Sorcerer: Zargon
Hero:
Usergroups:
Champion Group Member

Re: The Death of Zargon/DM-less (Co-Op/Singleplayer) Campaig

Postby Wolf » Tuesday August 2nd, 2016 3:11am

Just finished the game. I haven't play tested it yet but plan to sometime tomorrow and will try and fix anything super broken I find. But here it goes:

Tell me what you guys think.

Fixed the link, fixed the Mentor letter, and added a simpled down Rolling Tables
Last edited by Wolf on Thursday August 4th, 2016 6:11pm, edited 2 times in total.
My campaigns in order of story from left to right:
ImageImage

User avatar
Wolf

Mummy
Mummy
 
Posts: 82
Joined: Thursday July 14th, 2016 2:06pm
Forum Language: British English
Evil Sorcerer: Zargon
Hero:
Usergroups:
Champion Group Member

Re: The Death of Zargon/DM-less (Co-Op/Singleplayer) Campaig

Postby Big Bene » Tuesday August 2nd, 2016 3:42am

Your linked site has restricted access.

Also, at first sight:
As you used an "old parchment" style for Mentor's message, I would look for a more fitting font.
Have a look ;)


Rewards:
Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in three (3) Miniature Exchanges. Encountered a menacing Chaos Warlock!
User avatar
Big Bene

Halberdier
Halberdier
 
Posts: 1392
Images: 11
Joined: Thursday September 30th, 2010 5:23am
Location: Siebeldingen / Germany
Hero:
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: The Death of Zargon/DM-less (Co-Op/Singleplayer) Campaig

Postby knightkrawler » Tuesday August 2nd, 2016 4:21am

I agree and suggest Gaze.
Also, it's Congratulations.
And I think the "Heroes" should go between commas in both instances. You should also capitalize both of them for consistency with the original style.
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
Feedback http://forum.yeoldeinn.com/viewtopic.php?f=38&t=3560
Gallery http://forum.yeoldeinn.com/viewtopic.php?f=56&t=1972&hilit=knightkrawler+gallery&start=200
____________________________________________________________________________________________________________

I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in four (4) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
User avatar
Cheese Baron
knightkrawler
The Furry Blue Derailer

Witch Lord
Witch Lord
 
Posts: 5822
Images: 27
Joined: Friday May 25th, 2012 2:26pm
Location: Regensburg, Germany
Forum Language: English (United States)
Evil Sorcerer: Morcar
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: The Death of Zargon/DM-less (Co-Op/Singleplayer) Campaig

Postby Wolf » Tuesday August 2nd, 2016 4:25am

Big Bene wrote:Your linked site has restricted access.

Also, at first sight:
As you used an "old parchment" style for Mentor's message, I would look for a more fitting font.


Fixed the sight and the note.
My campaigns in order of story from left to right:
ImageImage

User avatar
Wolf

Mummy
Mummy
 
Posts: 82
Joined: Thursday July 14th, 2016 2:06pm
Forum Language: British English
Evil Sorcerer: Zargon
Hero:
Usergroups:
Champion Group Member

Re: The Death of Zargon/DM-less (Co-Op/Singleplayer) Campaig

Postby Anderas » Tuesday August 2nd, 2016 7:39am

So, here a little opinion, pure taste, and quite personal:

Methinks that Zargon's death is a little bit too high a target for a single player. Why not invent the Master of Water or the Master of Darkness and make that one the target?


And here directly the edit :D
Ok you assume that Zargon is defeated befreit so this is the cleanup action. |_P

I like the general KI idea. Now I have to playtest of course.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in four (4) Miniature Exchanges. Participated in a Miniature Exchange. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Anderas
NOT Andreas!

Polar Warbear
Polar Warbear
 
Posts: 3136
Images: 33
Joined: Saturday September 20th, 2014 7:02am
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Adventurers' Guild Group Member Artists Group Member
Champion Group Member

Re: The Death of Zargon/DM-less (Co-Op/Singleplayer) Campaig

Postby Wolf » Tuesday August 2nd, 2016 10:25am

Anderas wrote:So, here a little opinion, pure taste, and quite personal:

Methinks that Zargon's death is a little bit too high a target for a single player. Why not invent the Master of Water or the Master of Darkness and make that one the target?


And here directly the edit :D
Ok you assume that Zargon is defeated befreit so this is the cleanup action. |_P

I like the general KI idea. Now I have to playtest of course.


Yeah this is to clean up the hordes of monsters Zargon left behind after his death (whether that be after Heroquest Game System or I make a few more Campaigns before it) I like the idea of having campaigns in order of a timeline. As the next campaign has both Zargon dead and Mentor dead, having been killed by Chaos. You can see more about that in my other thread.

Tell me what you guys/gals think. I plan to play test it later tonight for myself.
My campaigns in order of story from left to right:
ImageImage

User avatar
Wolf

Mummy
Mummy
 
Posts: 82
Joined: Thursday July 14th, 2016 2:06pm
Forum Language: British English
Evil Sorcerer: Zargon
Hero:
Usergroups:
Champion Group Member

Re: The Death of Zargon/DM-less (Co-Op/Singleplayer) Campaig

Postby Patroclus » Tuesday August 2nd, 2016 2:14pm

Because the game is solo in my opinion you have two options. Focus on combat, with more interesting encounter tables (something like the tables of WHQ), or focus on exploration with a smart mechanic to try and find the exit (something like dungeon quest).

You are closer to the first option but your encounters are not very challenging. Have in mind that most rooms have two types of monsters and an advanced group needs about 3 to 5 monsters for a proper encounter.

My suggestion is something like this: Roll one combat dice, with Skull you get an encounter with one type of monster. With White Shield you get an encounter with two types of monsters. With Black Shield the room has no monsters. Then you draw one, two or no monster cards and you roll 1D3 for each type to place that number of monsters to a maximum of the minis you have (for example 1 Gargoyle even if you roll a 3). Then you place the minis at the center of the room.

Or if you don’t want to change anything, maybe it should be played with only one hero, armed with both melee and ranged weapons, so if he goes low on Body points he could try to move back and shoot with his bow. You could create a custom hero with some special skills(something like hide in shadows maybe? or fake death?), a fixed number of healing potions, a disarmed trap ability, etc.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in two (2) Miniature Exchanges. Encountered a menacing Chaos Warlock!
User avatar
Patroclus

Elven Warrior
Elven Warrior
 
Posts: 658
Images: 19
Joined: Monday January 31st, 2011 9:07am
Location: Athens, Greece
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: The Death of Zargon/DM-less (Co-Op/Singleplayer) Campaig

Postby Wolf » Tuesday August 2nd, 2016 11:13pm

After play testing the game for a while it seems pretty fun. Can't find any major issues with it other than sometimes randomly getting an OP monster, but that can be changed by taking out the card for that monster.

Hope you guys like it
|_P
My campaigns in order of story from left to right:
ImageImage

User avatar
Wolf

Mummy
Mummy
 
Posts: 82
Joined: Thursday July 14th, 2016 2:06pm
Forum Language: British English
Evil Sorcerer: Zargon
Hero:
Usergroups:
Champion Group Member

Next

Return to Rules

Who is online

Users browsing this forum: CommonCrawl [Bot] and 0 guests