knightkrawler wrote:The Morcar Compendium is done.
It contains additional rules for BASE SIZES, DARKNESS, UPGRADING VILLAINS and other awesome stuff.j
Feedback is very appreciated.
OK, here we go. I don't remember your capitalizing preference and new terms, so ignore those suggestions that don't apply. Inn icons were substituted, but you can figure it out. I went with singular and plural icons for readability. I'm not sure if you're interested, but at least you can see what it looks like.
Adding CardsScrolls"...They comprise their own deck and are found in regular treasure searches (by drawing the treasure card “Scroll”) or as described by the quest notes...." >
...They comprise their own deck and are found in regular treasure searches (by drawing the Treasure Card “Scroll”) or as described by the Quest notes...."...They are parchments magically embedded with one spell each in such a way
that any hero can cast the respective spell...." >
...They are parchments magically embedded with one spell each in such a way that any Hero can cast the respective spell..."...Scrolls may be carried over from quest to quest until used. They can be sold for 4

+16

apiece between quests, but only if the heroes are allowed to buy equipment then...." >
...Scrolls may be carried over from Quest to Quest until used. They can be sold for 4
+16
s apiece between Quests, but only if the Heroes are allowed to buy equipment then....Other Cards"...Before you play a quest that utilizes the Morcar Compendium,..." >
...Before you play a Quest that utilizes the Morcar Compendium,... Dungeon Properties Stairways"...They are an obstacle to line of sight and separate one area into two, but they can be used by figures to go from one room to the other like doors as they change levels:" >
...They are an obstacle to line of sight and separate one area into two, but they can also be used by figures to go from one room to the other like doors as they change levels:"...Figures on a stairway square roll -1 ┄ for both attack and defense...." (While it is interesting you made stairways in common with pit traps in this regard, it does favor villains that only lose a black shield vs. the white shield of a Hero.)
Darkness"...Some quest notes say “This area is dark".... >
...Some Quest notes say “This area is dark...."...That means, when a door into a dark room is opened, you only set up the square behind it and then further setting up the contents of the room only as the heroes move and gain ╧ to adjacent squares...." >
...That means when a door into a dark room is opened, you only set up the square behind it. You then further set up the contents of the room only as the heroes move and gain ╧ to adjacent squares...."...
[movement] is only 1

for heroes and half their respective score for villains...." >
...
[movement] is only 1
for Heroes and half their respective score for villains...."...Searches do not include the whole area, but only adjacent squares, which means that villains can be present in the area, just not adjacent to the searching figure...." >
...Searches only include adjacent squares--not the whole area--which means that villains can be present in the area, just not adjacent to the searching figure....."...Figures with red eyes are not affected by darkness and make an attack roll that is not an action against a figure that moves adjacent to them before that figure may attack normally...." >
...Figures with red eyes are not affected by darkness; before a normal figure that moves adjacent may attack, a red-eyed figure may make an attack roll that is not an action against it...."...Morcar, be fair when moving villains around a dark area without moving their actual figure before these villains have been set up." >
...Morcar, be fair when tracking villain movement of figures not adjacent to a Hero in a dark area. (Villains that move away from a Hero should also be included.)
Base Sizesparagraph 1:
"...The default base size for a figure used in HQ – Heroes & Villains is either 25 mm square or round or 30 mm/32 mm round...." >
...The default base size for a figure used in HQ – Heroes & Villains is either 25 mm square/round or 30 mm/32 mm round.... paragraph 2:
"...All these figures are considered orthogonally adjacent to each other, even two figures of four that are in opposite corners of the square, which means they can all attack one of the other ones once per turn...." >
...All these figures are considered orthogonally adjacent to each other, even two figures of four that are in opposite corners of the square. This means all figures can attack one of the others in the square once per turn.... (My feeling was the interrupting phrase was a bit long and interfered with clarity--I needed to reread the sentence-, maybe it's just me. The break is optional.)
paragraph 4:
"...All the squares the base is in even with the smallest surface are occupied by that one figure...." >
...All the squares the base is in--even with the smallest surface--are occupied by that one figure.... paragraph 5:
"...For a figure occupying two squares this means there are ten squares around it that it can attack or treat as orthogonally adjacent squares. For a figure occupying three squares it is twelve adjacent squares. For a figure occupying four squares (2x2 on the grid) it is twelve squares, for a figure occupying six squares (2x3 on the grid) it is fourteen squares...." >
...For a figure occupying two squares, this means there are ten squares around it that it can attack or treat as orthogonally adjacent squares. For a figure occupying three squares, it is twelve adjacent squares. For a figure occupying four squares (2x2 on the grid), it is twelve squares, and for a figure occupying six squares (2x3 on the grid), it is fourteen squares....
Special Rules for VillainsVillains with Icons"...When in the notes figures to be set up are listed with an icon in brackets, then these figures have special abilities to be taken from the Cards & Icon Key as if they had a card with the respective icon...." >
...When figures to be set up are listed with a bracketed icon in the Quest Notes, these figures use special abilities from the Cards & Icon Key as if they had a card with the respective icon....Extraordinary ScoresParagraph 1:
"...That means the villain does not have a default number of squares that they can move per turn, but that you roll X

for these points each time you want to move that villain individually...." >
This means the villain does not have a default number of squares that they can move per turn, but that you instead roll X
for variable movement each time you want to move that villain individually.... ("These points" isn't clear to me, so
variable movement is a bit of a guess. Perhaps
such scores fits better.)
Paragraph 2:
"...For example, a Dungeoncrawler has 2/1/1 under
[base attack] and there are three heroes adjacent to it. On its turn, it may move and attack one of these heroes with 2

and the other two heroes with 1

each. Say you only want to attack two of the three or there are only two adjacent heroes. The Dungeoncrawler may then attack one hero with 3

and the other with 1

or both with 2

each...." >
...For example, a Dungeoncrawler has 2/1/1 under
[base attack] and there are three Heroes adjacent to it. On its turn, it may move and attack one of these Heroes with 2
s and the other two Heroes with 1
each. Say you only want to attack two of the three, or there are only two adjacent Heroes. The Dungeoncrawler may then attack one Hero with 3
s and the other with 1
, or both with 2
s each.....Swarms:
"...From that perspective, the base full of figures representing a swarm can be considered a marker. It means that a swarm can attack any figure in the area and vice versa, adjacency not being a factor. Still, the squares occupied by a swarm cannot be occupied by anything else, as this could be considered where the center of the swarm is...." >
...From this perspective, the base full of figures representing a swarm can be considered a marker. It means that a swarm can attack any figure in an area and vice versa, adjacency not being a factor. Still, the squares occupied by a swarm cannot be occupied by anything else, as this is considered to be where the center of the swarm is....Upgrading VillainsParagraph 1:
". . . Sometimes, notes will tell you to include a Champion or Spellcaster in an area to be set up. . . ." >
. . . Sometimes, the Quest Notes will tell you to include a Champion or Spellcaster in an area to be set up. . . .". . . Instead of including a score table in the quest notes for these individuals, . . . >
. . . Instead of including a score table in the Quest notes for these individuals, . . . ". . . Which level of Champion or Spellcaster you want and if you leave or change the modifiers given, depends on how progressed and equipped your heroes are. . . ." >
. . . Which level of Champion or Spellcaster you want, or if you leave or change the modifiers given, depends on how progressed and equipped your heroes are. . . .Tables:
Do you recall the Wolf Rule (no tables)? It's HQ-specific, but in my opinion worth considering. I could support pulling this info out of Quest Notes if it were ready at a glance. Two thoughts on this--put the tables on an Evil Wizard Screen or make Villain Cards of the entries so the right special villain could be selected beforehand.
Paragraph 2:
". . . which is usually after the figure has been killed and a hero first searches for treasure in the area. You might also tell the heroes beforehand . . ." >
. . . which is usually after the figure has been killed and a Hero first searches for treasure in the area. You might also tell the Heroes beforehand that the shiny object in the Necromancer's hand is the renowned Orb of Truth to give them some more clues and incentive . . . (The ellipsis correction is something I just found online, but it will sometimes backfire on you and split between two lines. For a finished document, I figure you could avoid the splitting by intentionally writing the word before the ellipsis on the next line. You decide if the style is worth the trouble.)
Additional Icons". . . The follwing list of icons is added to the entries in Cards & Icon Key. . . ." >
. . . The following list of icons is added to the Icon List entries in the Cards & Icon Key. . . . .- "(“darksight”) means that the figure that is assigned ☼ by quest notes or a card listing it can see in the dark and is unaffected by the effects of “Darkness” as described in the Morcar Compendium." > (“Darksight”) means that a figure that is assigned ☼ by the Quest Notes or a card listing it can see in the dark and is unaffected by the effects of “Darkness” as described in the Morcar Compendium.
- "(“the area you are in”) means that the effect in question can only be on one or several squares in the same area as the square you are occupying." > (“The area you are in”) means that the effect in question can only be on one or several squares in the same area as the square you are occupying.
- "(“incorporeal”) a figure with this icon has no physical body and may move through any obstacle in any explored area, but not end its move in an obstacle. Underway, it attacks every figure it moves through and the figure may defend normally. Interrupt the move with each attack to keep track." > (“incorporeal”) A figure with this icon has no physical body, may move through any obstacle in any explored area, but may not end its move in an obstacle. Underway, it attacks every figure it moves through, and such figures defend normally. Interrupt the move with each attack to keep track. (Does any obstacle include closed doors or walls?)
- "(“mind attack”) a figure with this icon attacks normally, with the attacked figure defending normally. However, if the attack is successful, the attacked must discard
instead of ♥." > (“mind attack”) A figure with this icon attacks normally, with the attacked figure defending normally. However, if the attack is successful, the defender must discard
instead of ♥. - "(“touch”) means that instead of on a {°} in ¤, the # can only be cast on yourself or an adjacent figure." > (“Touch”) means that the # [target spell] can only be cast on yourself or an adjacent figure instead of on a {°} [target figure] in ¤ [line of sight]. (I found the use of some icons in explanatory text confusing, though I haven't read the rules in a while. Including the text meaning in sections separate from the referenced icons might help with the learning curve.)
- "(“reach 2”) allows a figure to attack any square that they would reach using
[movement] during movement (“2 squares away”). The icon shows the attacking figure in the bottom left square and determines the attackable squares with X's. The attack against a square “2 squares away” is only possible if at least one square orthogonally adjacent to both attacking figure and target figure is unoccupied." > (“Reach 2”) allows a figure to attack another figure in any square that they would reach using 2
[movement] during movement (“2 squares away”). The icon shows the attacking figure in the bottom left square and identifies the attackable squares with X's. The attack against a figure in a square “2 squares away” is only possible if at least one square orthogonally adjacent to both the attacking figure and target figure is unoccupied. - "(“swing”) allows a figure to distribute all hits from their attack roll among any number of adjacent figures. . . ." > (“Swing”) allows a figure to distribute all hits from their attack roll among any number of adjacent figures. . . .
- "(“killing strike”) if your attack roll against a figure with a number on its base results in both
and
, but no
, the attacked figure must immediately discard all their remaining ♥." > (“killing strike”) If your attack roll against a figure with a number on its base results in a combination of
s and
s without any
s, the attacked figure must immediately discard all their remaining ♥. - "(“mystical protection”) when attacked by the effects or by figures summoned or affected by a #, you may double your
for the defense roll." > (“mystical protection”) When attacked by the effects of a # [spell] or by figures summoned or affected by one, you may double your
for the defense roll. - "(“shield riposte”) if your defense roll results in a number of
in excess of all hits, . . ." > (“shield riposte”) If your defense roll results in a number of
s in excess of all hits, . . . - "(“targeted”) instead of
,
is a hit in an attack roll. . . ." > (“targeted”) Instead of a
, a
is a hit in an attack roll. . . .