Some more suggestions:
Questbook Guideparagraph 1
"First and foremost, the questbook is only for Morcar's eyes and it is him who will be addressed therein!" >
First and foremost, the questbook is only for Morcar's eyes and it is he who will be addressed therein!paragraph 2
"...When you open a questbook anywhere, it shows you a map on the top half of the left page, an introduction on the lower half that gives the heroes instructions or information, and then several notes on the right hand page." >
...When you open a questbook anywhere, it shows you a map on the top half of the left page, an introduction on the lower half that gives the heroes instructions or information, and then several notes on the right-hand page.paragraph 3
"...Take your time to carefully read it and memorize at least a rough outline as well as the most eyecatching mechanics and specifics before you even start playing...." >
...Take your time to carefully read it and memorize at least a rough outline as well as the most eye-catching mechanics and specifics before you even start playing....The Map"...They show you the position of components like furniture, traps, or doors as well as marks (capital letters in a circle) which have you refer to the corresponding sections in the notes. They explain what happens in the area that contain them.... >
...They show you the position of components like furniture, traps, or doors, as well as any marks (capital letters in a circle) which have you refer to corresponding sections in the notes. These sections explain what happens in the areas that contain the marks.... Areasparagraph 2
"To accommodate play with tiles instead of the gameboard presented in Rules & Regulations, the definition of what a room and what a corridor section is, is hereby overruled: playing with tiles,..." >
To accommodate play with tiles instead of the gameboard presented in Rules & Regulations, the definitions of room and corridor sections are hereby overruled: Playing with tiles,... (I'm not sure if my simplification reads correctly for you, but the comma and repeating
be verbs felt a bit awkward to me. The capitalization of
playing is a stylization choice I prefer because in my opinion it more clearly links the two sentences following the colon in parallel.)
paragraph 4
"The undefined areas of a map, colored in gray, are not mapped out to be explored. If a hero enters an undefined area (which is regularly impossible), anyway, and remains there until the beginning of their next turn, they lose all their body points and mind points; the figure is taken from the board and their player serves a fresh round of India pale ale from the fridge." >
The undefined, gray-colored areas of a map are not to be explored. If a hero enters an undefined area anyway (which is regularly impossible) and remains there until the beginning of their next turn, they lose all their body points and mind points; the figure is taken from the board and that player serves a fresh round of India pale ale from the fridge.The Introduction"This part contains a title with a quest numbering to the left and a suggested mode to the right of it....They mustvbe played in the order they are represented to follow the storyline and the plot. The mode determines if the quest should be played by a all heroes (and which) or a number of them....Underneath the title, the text in the parchment is Mentor's briefing of the heroes, a description of the mission for the quest and sometimes containing hints and recommendations. You read it aloud to the heroes before they embark on the quest. Below the parchment, you are told how many villain figures the heroes are going to encounter at most according to the quest notes, and which villain type is most represented (in brackets). Further, you are told a villain type that is used to implement the effects of a “Wandering Villain” card." >
This part contains a title with a quest numbering to the left and a suggested mode to the right...They must be played in the order they are represented to follow the storyline and the plot. The mode determines if the quest should be played by a single hero (and which) or a number of them....Underneath the title, the text in the parchment is Mentor's briefing for the heroes, a description of the mission for the quest which sometimes contains hints and recommendations; you read it aloud to the heroes before they embark on the quest. Below the parchment, you are told the maximum number of villain figures the heroes may encounter according to the quest notes and which villain type (in brackets) is most represented. Furthermore, you are told the villain type that is used to implement the effects of any “Wandering Villain” cards."The Notes"...Under A, which describes how and where a quest is started, they may describe some mechanics specific to the quest as a whole, which will overrule any other rule texts if conflicting, but only for the given situation(s). From B on, the notes deal with an area marked correspondingly in the map (white encircled letters). Each of these notes tells you what happens when a hero gains line of sight to or of the corresponding area. While reading a section generally to yourself, you read passages in italics aloud if you are not instructed otherwise in the surrounding section itself....These cards you keep behind your screen, but keep the decks for individual figures apart to avoid confusion." >
...Under A--which describes how and where a quest is started--the notes may describe certain mechanics specific to the quest as a whole which may overrule any other conflicting rule texts for the given situation(s). From B on, the notes deal with any areas marked correspondingly on the map (white circled letters). Each of these notes tells you what happens when a hero gains line of sight to the corresponding area. While reading a section generally to yourself, you read passages in italics aloud if you are not instructed otherwise by the surrounding section....These cards you keep behind your screen, but keep the sets for individual figures apart to avoid confusion.Starting and Finishing a Quest "...You simply set up the entrance door or the area where the heroes start and have the first hero make his first move to gain his first line of sight. In order to win a quest, at least one hero must complete the objective given in the quest's frame and exit the quest...." >
...You simply set up the entrance door or the area where the heroes start and have the first hero make their first move to gain their first line of sight. In order to win a quest, at least one hero must complete the objective given in the quest's introduction and exit the quest.... (I believe you wish
their to be your stylization pronoun choice for
hero throughout.)
[Hmm...I now see that
Trials and Tribulations contains a very similar opening section. I wonder if if this post is useful..

.
-edit]