by knightkrawler » Wednesday August 24th, 2016 2:17am
Line of Sight
A square and everything occupying it is in line of sight of a figure if from anywhere in it an uninterrupted imaginary line can be drawn to the center of the square the figure is occupying. This is true regardless of where the figure is facing. A figure always has line of sight to themselves and to everything the area they are in contains.
Line of sight is interrupted by these obstacles: some pieces of furniture (cf. Doors & Furniture Legend), rubble, closed doors, and walls. It is not interrupted by wall corners or door frames, even if they are geometrically points on line of sight, unless line of sight crosses or ends in at least one square corner.
For "needless" clarification, the "square" is a two-dimensional concept, so it is literally just that square on the board you use as a determiner. Not the base of the mini, not its eyes, not its hand-stretched-out-the-most. The square. This line of sight can be interrupted by game components, individually defined if and how in the Doors & Furniture Key.
This is literally just for "seeing", a definition for what LOS is, slightly changed from the original HQ's concept and clarified by concept and method. This rule is really not much more than a reference the group can use if anything is unclear in a given situation. "Can my figure see this figure?" or "Do I have to set up this figure now or does the hero have to move one square further?"
The application is something else.
For spells:
...The target figure of a spell must be in the same area as the figure casting it or in their line of sight...
means you can cast a spell on any figure in the same area as you (if not interrupted by an obstacle, which basically means e.g. a cupboard in the middle of the room, seperating you and another figure)
OR on a figure that's in a different area but that's in your LOS by the above definition.
For attacks, from the Card & Icon Key:
(“ranged”) using a card listing "ranged", a hero may only attack squares not adjacent to them. The attacked must be in "line of sight". Concerning ranged attacks, all figures except the attacked are obstacles if the squares they occupy are crossed by "line of sight". A hero may only use one card's modifier on "attack roll" depicting "blade" or "blunt" or "ranged" for an attack roll.
(“thrown”) using a card with "thrown", a hero may attack any square, not only an orthogonally adjacent one. If they attack a square not orthogonally adjacent, they must discard the card immediately. The attacked must be in "line of sight" and there cannot be any number of obstacles between attacker and attacked. Concerning ranged attacks, all figures except the attacked are obstacles if they are crossed by "line of sight".
Both of these state that there cannot be an obstacle (as defined by the Doors & Furniture key OR a figure as defined by the entries themselves), so no shooting and throwing "over" non-target figures.
Of course, all terms in inverted commas are in reality icons made by Count Mohawk. Don't know how to put the HQModern font in a post.
I hope this clarifies things a bit, I know it's not easy language-wise, but rather intuitive once you wrapped your mind around it.