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HeroQuest Spiced Up edition A Hero's Quest.

Discuss new Rules for HeroQuest.

Re: HeroQuest Spiced Up edition A Hero's Quest.

Postby mitchiemasha » Thursday August 23rd, 2018 1:11pm

Hendar23 wrote:Those maps look amazing! I might have to buy a copy of Advanced Heroquest now.....
I'm thinking it's best to just wing it and make up a set of rules based on what you supplied already. Just need to fill in the gaps a bit :D


What gaps do you need filling? Everything is pretty much original rules but added on to. Like "lost weapons are found when the area is searched" I tried to use wording as to not change the original.

The character creation and traits might be a little bit confusing with out the full details or me at the table. But... it really is open to how you want to play it.


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Re: HeroQuest Spiced Up edition A Hero's Quest.

Postby Hendar23 » Saturday August 25th, 2018 8:34am

Thanks it is all pretty self explanatory, I just want to see things like the beastery and the special rules for furniture....just want more stuff really!
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Re: HeroQuest Spiced Up edition A Hero's Quest.

Postby mitchiemasha » Saturday August 25th, 2018 11:52am

Ahh the furniture. That reminds me... I was going to do a new screen back, quite like the UK edition but with the info for furniture. That's what is missing.

All the info is kind of there though... Hidden! Like the Sorcerers Table. It's in the armoury under SPELL SCROLL. There's no need to roll for success but i had intended on adding a curse on a table in a later quest of a pack. A little twist to catch the wizard out. In that specific Quest, roll wrong and they'll lose Mind. There would be no need to include that info on the armoury or the screen as it's quest specific.


Rewards:
Destroyed a Zombie! Encountered a menacing Chaos Warlock!
Prince
mitchiemasha

Halberdier
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Posts: 1474
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