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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
knightkrawler wrote:Well, it's not spelled out in the original rules (pun intended), but that limit is built in the mind point/number of spell sets that a hero gets.
Every mind point over 3 grants you one spell set (3 spells). That's why the Elf gets 1, the Wizard 3 spell sets. It's nothing official, but it works.
Should you make a character with 5 mind points, they should get 6 spells or one-off skills.
That's how I write up skill-and-spell-based characters mostly to make them as balanced as possible.
I much prefer the second option because it fits common conception of zombies. If you're bitten or scratched then you're infected and will become a zombie unless you're cured.mitchiemasha wrote:Infection being Roll skull take a wound until failed or roll a black shield take a wound until healed. Which works best???
Gold Bearer wrote:I much prefer the second option
It's a bit tame. It stands twice as much chance of curing itself before causing damage than it does inflicting any.mitchiemasha wrote:How about, a shield your healed... it wore off. A skull nothing happens but your still infected. A black shield lose a BP. The mechanic is too big, too wordy and too much too it but it's a nice option.
I love that idea. I might steal it and use a modified version to replace my undead rule. At the moment they defend on skulls which is not much different than extra defence.Once was Mortimer wrote:Zombies
Get up again (never gonna keep me down): After defeating a zombie roll a combat die, on the result of a Black Shield it gets right back up and is placed back on the board.
Gold Bearer wrote:I just really like the traditional zombies. It's not really a recent thing, it goes way back to the old zombie films.
Gold Bearer wrote:I love that idea. I might steal it and use a modified version to replace my undead rule. At the moment they defend on skulls which is not much different than extra defence.Once was Mortimer wrote:Zombies
Get up again (never gonna keep me down): After defeating a zombie roll a combat die, on the result of a Black Shield it gets right back up and is placed back on the board.
When an undead monster is reduced to 0BP, place them lying down on their square. Downed monsters don't block movement but you can't end a turn on their square. The EWP rolls a dice for each downed monster at the start of their turn. On a skull the monster gets back up on 1BP, on a white shield the monster stays down and on a black shield the monster gets back up on full BP. Undead monsters that get back up can be used that turn. An adventure can 'finish off' a downed monster by moving onto their square and using their attacking action.
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