Ahh... net... This is in my armoury... I'm going to write a quest where it's introduced, found in the armoury and the heroes have to catch a monster. Take it to the ttorture rack to reveal secret doors. Which then becomes a constant usable mechanic as long as the torture rack works. A Hero catches a monster when it fails to defend an attack via the net, 1Cd in attack. The Hero must sacrifice 1md6 while dragging the monster. i'll be adding your combat variants to its stats too.
I also added rope, the user can pass a sprung pittrap at no threat, sacrifice 1 md6 to climb, in & out or stay in.
As for "weapons can not be fired" I simply use the sacrifice 1Md6 mechanic again. To change weapons a hero must sacrifice 1Md6. I've added that mechanic to a few things, such as give, ToM etc.
I like to add thrown limit restricted to BP. The more your wounded or weaker you are, the less distance you can throw. Including the lost weapons can be found if the room or corridor is searched.
viewtopic.php?f=143&t=3281 That's the thread with my 2 page, heavily abbreviated version of my write up. Have a look let me know your thought. I'm still working on simplifying the character creation.
https://drive.google.com/file/d/0BzUqoU ... sp=sharingThat's my armoury. I don't like to change the prices as I like to use the cards. Only changed the Short Sword 2 attacks if dual wielded, not diagonal.