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cynthialee wrote:My only real issue is a few players I know just might decide to kill him and take his impressive list of wares and make them their own. That list is a hell of an upgrade.
Maybe give him like 10 dice attack and 10 dice defend because he is loaded with magic items and is well trained, to keep the players from getting greedy.
And I would be hard pressed to blame them. This dude has a crap ton of gear.
knightkrawler wrote:Also, I take it you want the Wandering Monster mode such that the merchant "transforms" into the wandering monster of the respective quest, right?
So that the EWP can simply use that mini then.
Showdown35 wrote:I don't know that Patroclus means every Merchant encountered has that entire list of wares! My guess is the GM decides what each Merchant is selling, or randomizes it somehow?
For my homebrew rules, I have a deck of equipment with multiple copies of each item, more copies of cheap common items, less copies of expensive rare items. Whenever the heroes shop (or encounter a Merchant) I shuffle and draw a limited number of items from the equipment deck, and only those items are for sale. The Merchant idea from Patroclus would fit in well with this method!
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