Have been doing a PBP with GB, who uses his rules listed in the first thread. Makes for an interesting game to say the least.
I have been thinking about the various Greenskin bonuses listed, feeling like they were missing some oomph.
As some of you may know, I use the horde bonus (for every adjacent player/monster, you receive +1AD when attacking, +1 DD when defending)
MadMickyG wrote:I have mentioned before, we use the player/monster support option. If you are facing a monster and one of your hero companions is also next to the monster and can attack, then you receive an extra attack or defence die for each companion.
The monsters get this, so my girls will try to wipe out my son if he is playing his Battlemage by surrounding him. This method can turn a harmless goblin into a death dealing machine, if there are 4 goblins around the one target.
Also makes an easily killable target harder as they gain defense dice from support.
As Fimirs, Orcs and Goblins spend a lot of time together fighting, I think it makes some sense they work better in a group/horde like that.
I might change the horde mechanic in my game to reflect this, as I am starting to use the Undead and Chaos bonuses/abilities also.
And for some fun, I have been trying to use Orcs with Flails as much as possible, as I let Flails attack diagonally.
If a monster/player can attack diagonally and is in the attack square/circle, this adds another +1AD/DD to players/monsters. Allows whoever is EWP to plan their monster attacks better to maximise damage output.
And there is nothing more enjoyable to a sibling than trying to wipe out their other siblings as they explore a dungeon.