TL;DR: KK's suggestion of "don't make Artifacts strictly better than purchasable equipment" is most likely the solution I was looking for (with a small number of exceptions, of course).In AlterQuest, I have a couple of subsets of Artifacts which are completely immune to all forms of destruction, and cannot be negated or 'turned off', as by the effects of a Chaos Priest's ritual. These are
Relics and
Honors. The only difference between the two is that each Hero may only use one Honor at a time, but may use any number of Relics. The former category is populated primarily by "level-up items" in a similar vein to the Amulet of the North, while my selection of Honors is currently limited to the Ring of Brilliance, which offers one of eight different effect depending on which Element or Philosophy the honored Hero chooses to imbue it with. A sample of my works:
KK, you have a good point about not making artifacts "strictly better' than the best stuff available at the Armory. If the Artifacts are not always "best in class" for whatever item type they embody, they are no longer necessarily #1 on the Rust list and there is thus less need for them to be destroyed. I do break this rule on occasion, but I try not to do so for "early-game" artifacts. Wizard-usable weaponry gets a pass, of course, as the Wizard generally needs all the help he can get
hence my signature. Lemmeron may have the better idea with his selection of purchasable staffs, though...
clmckay, excellent idea about using a Chaos Spell to strip the enchantment from an Artifact. I would probably write that effect as "disables for one Quest", as it would overlap with Rust otherwise. To the rest of you who suggest Twist Wood
et al as, basically, Rust clones, I award you full points for flavor considerations.
Anderas wrote:4. My rust spell will affect Artifacts. Ey Count Mohawk. You do your own Spells. I do my own Spells. Why letting Rust as it is? Why not changing it to affect artifacts as well?
...Although I rewrote the Wizard's spellbook to improve him, I have not given equivalent consideration to Morcar/Zargon's sorcerers (yet). I write a couple more Spells for each Quest Pack I complete, but the list usually sits untouched in my Excel files. Rust in my house is equal-opportunity, however, and can break any weapon, armor, item, equipment, etc., regardless of material composition (except, of course, for Artifacts). I intend to share this discussion with my brother tomorrow and get his opinion; if Artifact destruction turns out to be warranted, I may have to make a card for "Morcar's Disjunction" as a more powerful variation.
Finally, someone mentioned Scrolls, so let me address that. In my AlterQuest, Scrolls are a special class of artifact, complete with unique card back.
(I should probably share a few of those at some point. I didn't check for copyrights at all, though, so they can't go into the Artchives...) They can't be bought outright, and can generally only be found in Quests, although some spellcasters can transcribe their own magics onto Parchment, or read them from Tomes, to create additional scrolls. While they are not specifically immune to Rust, I would consider it the height of bad form to torch a Hero's last Heal Body scroll or something.