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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
knightkrawler wrote:That's what I'm talking about. No need to go on a spending spree for fancy dice in colors that have nothing to do with what they attempt to convey.
cornixt wrote:Rerolls
These are the simplest. You can allow players to reroll one, two, all dice, all black shields, etc, or force them to reroll successes. This produces a lot of variety and doesn't change any fundamental part of the game. Two dice with a one die reroll is slightly worse than a 3 dice roll, being statistically the same as allowing only a max of two skulls if the player only chooses to reroll misses. Two dice with the chance of rerolling both skews the dice average to be better.
Magic sword - Roll three combat dice to attack. You may reroll one attack dice per turn.
Best of
The monster/hero rolls several dice, but can't use the results of all of them.
Serpent Blade - Roll four combat dice to attack, but ignore the result of one die of your choice.
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