by Diggin » March 23rd, 2015, 10:15 am
Hey there fellas!
i'm currently "building" a new ruleset by mixing and matching all sorts of stuff from this site, trying to keep things very simple and accessible for (new) players.
Now i have this idea for a henchman to hire but i could use some expert opinions on this guy and the balance he brings.
Dwarf Demolition Crew
(Can only be hired by dwarves):
A Dwarf Henchman with one barrel of Blasting powder. Cost 100Gold
5 movement, 3 mind, 1 attack, 2 defence,’ Tough’ skill (2 Body points, all our dwarf henchmen have this)
The barrel can blast away a cave-in trap or slam a hole in a wall.
Alternatively it can be set in a room and detonated the next turn. The demo crew may move, place the barrel, and then finish any remaining movement they had left.
All creatures in sight of the barrel get attacked by 5 dice (-1 for each empty space between the barrel and the monster/player
I want this guy to be a good laugh, but not too overpowered. Would you change this guy?
"Good and Evil, there never is one without the other."