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Anderas wrote:Yes, he is weak because of 4 Body Points. If he heals himself, he has a maximum of 7, as he can't wait for zero to spend his spell.
It happened to me that the wizard was full, and searching for treasures. After all, if you're full, what can happen to you?.
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Morcars Turn.![]()
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Yes, he is weak because of 4 BP.
GimmeYerGold wrote:Looking over this old post: viewtopic.php?f=143&t=941&hilit=buffing+the+wizard ...a few of the big differences between the NA and UK editions are that the UK staff has 2 attack dice instead of 1 (like in the NA edition,) UK has cloak and bracers purchasable by the wizard, and finally, the artifact cards... I wasn't aware that in the UK version there are no restrictions for the Wizard using artifacts (Borin's Armor, Orc's Bane, Spirit Blade, the works...) and not that these pics from the sticker pack that Sjeng scanned aren't "canon," BUT check at our magic boy workin' it in Borin's Armor:
sajungzak wrote:So... The circlet I posted links to on the first page of this thread allows the wizard to cast each spell twice and choose either +1 MP or +1 BP. It is a set of artifacts that can be found throughout the Gathering Storm.
In the UK it is called Karlen's Circlet. Adapting it for the US quest book, I changed the name to Wardoz's Circlet.
What do you think? Is this op?
cynthialee wrote:I really like assigning the Elf Spells to the Elf and just giving all the Elemental Spells to the Wizard.
Anderas wrote:Yes, he is weak because of 4 BP.
cynthialee wrote:And the only risk the Barbarian has of loosing his battle Axe is when they meet that once in awhile Chaos sorcerer with a Rust Spell. And how often is that?
The high mage from WoM has it.Schmidt wrote:
That's only in the US rules and it's very stupid. You shouldn't be able to do anything after you die, because you're dead. That rule, allowing anyone to use scrolls and being able to disarm any trap in sight are the three silliest rules in the game.whitebeard wrote:I re-read the rules on hero death and I had never noticed the healing spell save clause. The summary states that you are dead unless you have a potion or a healing spell. However, the spell caster can only use the healing spell to save himself if he performed no other actions on his turn… I've always let him use his action from his next turn. Perhaps this is the equalizing rule change you are looking for?
But that can't happen unless you're actually trying your hardest to kill them. No I'm not going to start this again.whitebeard wrote:My objective as the EWP is not to kill the players, but to make it feel like they barely escaped with their lives.
Gold Bearer wrote:That's only in the US rules and it's very stupid. You shouldn't be able to do anything after you die, because you're dead. That rule, allowing anyone to use scrolls and being able to disarm any trap in sight are the three silliest rules in the game.
sajungzak wrote:Gold Bearer wrote:That's only in the US rules and it's very stupid. You shouldn't be able to do anything after you die, because you're dead. That rule, allowing anyone to use scrolls and being able to disarm any trap in sight are the three silliest rules in the game.
Ah, but the actual point of death is undefined in the real world. In movies, when a main character dies, there is often enough time for a prolonged death scene. 0bp does not mean instant death, it means that death is imminent. If it is the dying heroes turn they could still have an action left for a healing spell before the end of their turn.(ie if they fell victim to a trap. If they got a bad treasure card, it is their own fault.) If it is Zargon's turn, then you must remember that a turn based game is the method used to play out what would be happening simultaneously. The heroes next action can be used out of order to avoid removing the figure from the board prematurely. Essentialy, a hero is dead if he starts his turn with 0bp.
Gold Bearer wrote:That's only in the US rules and it's very stupid. You shouldn't be able to do anything after you die, because you're dead. That rule, allowing anyone to use scrolls and being able to disarm any trap in sight are the three silliest rules in the game.
whitebeard wrote:the traps bit is disturbing. these other points are agreed
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