Re: Two-page Dungeon Crawl
Posted: Thursday January 15th, 2015 5:30pm
I don't mind you discussing it here, but you'd get more interest in a separate thread.
After reading several threads on character progression, I started to consider how equal each of the character classes were. It was clear that the mage was really hamstrung in that he has so little to buy in comparison. He tops out in equipment well before everyone else. After adding a few enhancements for him, the same issue was with the cleric. As I looked further, I think it is because characters like the Warrior and Ranger have powerful expensive weapons available to them, which the other classes don't. This presents a misleading peak, especially since those weapons are so much more expensive for minor gains. The peaks certainly exist, but probably aren't as significant as they appear. I was thinking of the peak as being the point where a player would see that there is no more enhancement possible for their character and would want to start afresh. This could even be enforced more strongly by rules that add detriments based on the number of quests or value of possessions. But maybe it shouldn't be done that way. Someone has added a "rust" rule that destroys equipment, so that players may lose their best equipment and have to continue questing in order to reach the peak again. It would have to be simple enough to do without having to keep track of things during a quest. Maybe roll a D6 for each item after a quest and a 6 means it is destroyed. A maintenance/insurance fee could be used to reroll or ignore failures for specified equipment. This would mean a rolling income is required to at least stay in the same condition. Hmm..more thinking to do.
After reading several threads on character progression, I started to consider how equal each of the character classes were. It was clear that the mage was really hamstrung in that he has so little to buy in comparison. He tops out in equipment well before everyone else. After adding a few enhancements for him, the same issue was with the cleric. As I looked further, I think it is because characters like the Warrior and Ranger have powerful expensive weapons available to them, which the other classes don't. This presents a misleading peak, especially since those weapons are so much more expensive for minor gains. The peaks certainly exist, but probably aren't as significant as they appear. I was thinking of the peak as being the point where a player would see that there is no more enhancement possible for their character and would want to start afresh. This could even be enforced more strongly by rules that add detriments based on the number of quests or value of possessions. But maybe it shouldn't be done that way. Someone has added a "rust" rule that destroys equipment, so that players may lose their best equipment and have to continue questing in order to reach the peak again. It would have to be simple enough to do without having to keep track of things during a quest. Maybe roll a D6 for each item after a quest and a 6 means it is destroyed. A maintenance/insurance fee could be used to reroll or ignore failures for specified equipment. This would mean a rolling income is required to at least stay in the same condition. Hmm..more thinking to do.