Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
cornixt wrote: Someone has added a "rust" rule that destroys equipment, so that players may lose their best equipment and have to continue questing in order to reach the peak again. It would have to be simple enough to do without having to keep track of things during a quest. Maybe roll a D6 for each item after a quest and a 6 means it is destroyed. A maintenance/insurance fee could be used to reroll or ignore failures for specified equipment. This would mean a rolling income is required to at least stay in the same condition. Hmm..more thinking to do.
gootchute wrote:cornixt wrote: Someone has added a "rust" rule that destroys equipment, so that players may lose their best equipment and have to continue questing in order to reach the peak again. It would have to be simple enough to do without having to keep track of things during a quest. Maybe roll a D6 for each item after a quest and a 6 means it is destroyed. A maintenance/insurance fee could be used to reroll or ignore failures for specified equipment. This would mean a rolling income is required to at least stay in the same condition. Hmm..more thinking to do.
Tracking individual equipment wear (whether before or after quests) and paying costs of living is what I consider beyond the scope HeroQuest, though I can't fault someone for wanting more complexity! Advanced Heroquest has costs of living which abstractly take into account weapon repair, room and board, food, travel ect...
gootchute wrote:As for taking items away from heroes in HeroQuest to necessitate the climb, I'd lean more towards the Rust Spell, thieving monsters, acid traps melting armor, and other more actionable tactics. Nobody wants to loose their longsword because they couldn't pay their taxes!
Imagine a dungeon room with a sudden cave in trapping a helpless victim. They will suffocate in 3 turns unless the rocks are lifted, but the only thing the heroes have to create leverage on the boulders are their weapons, which will naturally be rendered useless in the process. What a juicy moral dilemma!
cornixt wrote:...
As for magic, I'm adapting my system that is here: http://forum.yeoldeinn.icom/viewtopic.php?f=38&t=2800
Since this game is not tied to HQ, I can do what I like with it rather than fitting it all into an existing system. This allows me to really shake things up if needed....
Users browsing this forum: CommonCrawl [Bot] and 0 guests