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slev wrote:Cantrips (revised)
Burning Hand
By this Cantrip, the Wizard pours flame into the enemy.
Cast, Mastery 0: melee one blue, burning damage, target may not defend.
Word of Fury
By this Cantrip, the Wizard whips debris into the foe.
Cast, Mastery 0: Place this vard in front of you. While this card is in play, you may add one red to your movement. If your movement roll includes any sixes, return this card to your hand.
Skin of Stone
By this Cantrip, the Wizard hardens skin against harm.
Cast, 1MP, Mastery 1: Place this card in front of you. While this card is in play, you receive Defence plus one black. Return this card to your hand if you lose any Body Points.
Essence of Life
By this Cantrip, the Wizard restores vitality to the injured.
Cast, 1MP, Mastery 2: Place this card in front of you. The next time you would lose any BP, return this card to your hand instead.
Gaze of Dispair
By this Cantrip, the Wizard saps the spirit of the enemy.
Cast, Master 0: Ranged one blue. Target defends with White equal to Mind.
Mystic Sight
By this Cantrip, the Wizard locates that which is hidden.
Cast, Mastery 0: Place this card in play in front of you. You may return this card to your hand at any time. When you do so, you may take an additional Search (for Treasure, Traps or Secret Doors) that turn.
Glittering Shield
By this Cantrip, the Wizard enhances armour.
Cast, Mastery 1: Place this card in play in front of you. While this card is in play, you may re-roll one skull each time you roll for defence. This card returns to your hand if you lose any Body Points.
Force of Will
By this Cantrip, the Wizard overcomes the will of the foe.
Cast, Mastery 1: Force one monster in Line of Sight to attack as if it where one of your Man-at-Arms.
slev wrote:Burning Hand
By this Cantrip, the Wizard pours flame into the enemy.
Cast, Mastery 0: melee one blue, burning damage, target may not defend.
slev wrote:Essence of Life
By this Cantrip, the Wizard restores vitality to the injured.
Cast, 1BP, Mastery 2: Place this card in front of you. The next time you would lose any BP or MP, return this card to your hand and lose one fewer.
slev wrote:Mystic Sight
By this Cantrip, the Wizard locates that which is hidden.
Cast, Mastery 0: Place this card in play in front of you. You may return this card to your hand at any time. When you do so, you may take an additional Search (for Treasure, Traps or Secret Doors) that turn.
slev wrote:Glittering Shield
By this Cantrip, the Wizard enhances armour.
Cast, Mastery 1: Place this card in play in front of you. While this card is in play, you may re-roll one skull each time you roll for defence. This card returns to your hand if you lose any Body Points.
slev wrote:Nice numbers Mo!
I think I need to give Glittering Shield an additional 1MP cost in that case, as I speccifically don't allow enemy shields to be re-rolled by any of my cards or abilities.
As for Essence of Life, using the Broach of Mending, the Wizard can get back to 4BP, effectively having 5BP for a limited time.
That said, if it is underpowered, at "1" and overpowered at "all", then "half" or even "2" could be reasonable, or even changing the cost to 1MP instead.
Alternatively, it could be "return to hand to recover 1BP", which could save him from death when he hits zero.
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