by Bareheaded Warrior » Thursday August 11th, 2022 11:54am
Sorted, I think. Thanks for the inspiration
Summary of my search changes
• Searching is only possible in a room
• Once a room has been searched completely it cannot be searched again by any Hero and must be indicated as ‘searched’ by Zargon (a face down counter does the trick)
• Chests are excluded from a search and are handled by a new “Loot Action” that can only be done if you are adjacent to a chest
• Searching for Traps has been scrapped, instead when you step on a trapped square (or loot a trapped chest) you get the opportunity to “Detect & Disarm” the trap, which if failed activates the trap (+2 Dwarf, +1 Toolkit, -1 Well hidden traps - see quest note)
• Two variants of secret door exist, the standard one that can be found through movement or searching, and (indicated in the Quest Notes) the ‘really secret’ one that can only be found through a search i.e., from within the room not the corridor.
• Standard secret doors are discovered when you step on the square or search a room in which they are located, they automatically open and the normal open-door piece is placed, any contents revealed are placed.
• Search is a full turn action i.e., on your turn you may EITHER perform a search OR move and take an action - attack, cast or loot (or vice versa)
Search process is.
1. If one or more hidden traps are present in the room (excluding chest traps) then Zargon moves the Hero to the trap square (or the nearest trap square if multiple) and they must make a “detect & disarm” roll or activate the trap, either way this ends their turn and the search attempt
2. If no hidden traps are present but a secret door (or secret doors) are present then Zargon moves the Hero to the secret door square (or the closest if more than one), places a normal open-door piece, reveals any content. This ends their turn and the search attempt
3. If no hidden traps or secret doors exist then the Hero draws a treasure card (or gets an artefact or special treasure if indicated on the Quest notes) following the instructions as usual, this ends the Hero’s turn, and the room needs to be marked by Zargon as ‘Searched'
= white skull, one "hit"
= black skull, one "hit"
= shield, cancels out one "hit"
Editions: 1989 Original Edition [89], First Edition [FE] and Second Edition [SE], 1990 Remake [90], 2021 Remake [21]
HQ Golden Rules Rule Fixes based on Original 1989 HeroQuest.
HQ Common Notification System to identify squares on the board
Rewards: