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cynthialee wrote:But is it bad form to tease the Barbarian about his flaccid and tiny manhood?
cynthialee wrote:Why only females? Men can have wardrobe malfunctions also.
pumonca333 wrote:I'd like to add one more suggestion along these lines. What if combined searches were dependent on mind points, like 1 search parameter per turn for each two mind points. So... hasty, and dim barbarian see's only treasure or only traps in a turn, and the observant elf could choose two I.E. traps and treasure. The magically augmented, but generally weakest of all heroes, Wizard, has an ability to sweep a room thoroughly. A talisman of lore starts to make a difference on the dwarf in the first books, and later magic attacks start to hurt more when they strip mind points.
cornixt wrote:It seems like it would slow down the game a lot. The Barbarian wouldn't even be able to search a complete bookcase in one turn.
knightkrawler wrote:Has anyone tried including secret doors in treasure searches as a general rule or in any given quest?
Redav wrote:Searching
Searching in a corridor;
- player announces they are searching
- they move half the number of squares that they roll (rounded up)
- they reveal both traps and secret passages as they go
- human's see one square away
- the Elf and Dwarf see two squares away
- having a torch equipped doubles a hero's searching distance
- you may search if a monster is present in the corridor but you must stop searching if you move within four squares of it
Searching in a room;
Unless a chest is present, specifically searching a room for treasure is as per original rules. To open a chest you must be adjacent to it. You may still search for treasure in a room with a chest however unless noted otherwise, you take a combat test to determine the outcome -= room empty,
= treasure card,
= wandering monster
Specifically searching a room for traps and secret passages is as per original rules. A player searching in a corridor may not continue searching in a room they enter on that turn.
Unless noted otherwise, secret passages are opened when discovered and may be found on both sides of the wall
Thorough Search;
It is also possible to make a thorough search where they search for treasure, traps and secret passages at the same time. This requires a full turn by the hero so they may only do this at the start of their turn. If a treasure card is required (as per quest notes), it is placed on the hero's character card and revealed on their following turn
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