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Another option would be you can search for two things at once. You could rule that you can only do this if you don't move, or if you don't move you can search for all three, or move at half rate to search for two and not at all to search for all three.Goblin-King wrote:The downside is that the Wizard can't search for secret doors anymore.
Malcadon wrote:The Traps & Secret Doors combo is the safest bet, as a routine search for traps might yield a secret door.*After some games go by, the players become smart enough to know when they milked to deck of the good stuff, and would stop searching if they think that their are only Hazard! and Wandering Monster! cards remaining.
**Just look at any published Quest: Secret doors usually lead (indirectly) to the objective, or to some sort of special treasure.
Daedalus wrote:If I understand this houserule rightly, it's possible for all treasure searches for a room to be exhaused without revealing a present secret door if a secret-door card isn't drawn.
Gold Bearer wrote:It doesn't really make sense that searching for treasure is more likely to produce a wandering monster than other searches. An alternative wold be to take all of the wandering monsters out of the treasure deck and roll a combat dice with any search, a black skull triggers a wandering monster.
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