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Re: HeroQuest Revised Edition

PostPosted: January 13th, 2018, 3:15 am
by Anderas
sadly he does produce those dice himself. So he takes available blank dice from the market and stamps them.

That explains those strange colors - i was searching for blank dice myself and did find only those colors.
That explains also why there is no three symbol side - he would need a new stamp that costs 700€ according to him.
It explains also why there are changes - manual is manual, you can always change your mind during manual work.

He would have been better off by ordering a couple thousand dice, produced professionally, like Decipher, in a comprehensive color scheme, sold as sets on a better platform than MyLivingRoomOnlineStore.
To put an end my rant, at least the orange dice are not very important and the rest stayed the same. The most important ones are the green, black and blue ones.

Yellow i use for some special effect weapons - they hit less often, but if they do, they hit more strong; without changing the overall strength of a weapon too much. (about 10% only)

Re: HeroQuest Revised Edition

PostPosted: January 13th, 2018, 1:39 pm
by Biggkes
Thanks guys for the clarification.

I'm excited to add these into our game.

Re: HeroQuest Revised Edition

PostPosted: February 3rd, 2018, 5:07 am
by Kooks
First of all THANK YOU, Slev for your work and dedication. I am preparing the cards into printable pdfs to add them to our game asap!
One thing I noticed though is the missing Magic Item - Eye of the Stone Dragon card. There is a card with this name in the magic item set, but it is basically the same card as Magic Item - Eye of the River Dragon card. Could you please add the correct card to the set? Or was it intended and you just forgot to change the name?

Re: HeroQuest Revised Edition

PostPosted: March 9th, 2018, 1:43 pm
by Maurice76
Like the previous poster, I would also like to thank Slev (and anyone else) who have contributed to the Revised edition! It seems a lot more sensible and solid than the original set of HeroQuest games and expansions.

As a blast from the past, me and my friends are planning a return to the world of HeroQuest after a few decades of absence ;). We stumbled across the HeroQuest Revised edition and consider it to be much more interesting and worthwhile than the mere base game and its own, somewhat simplistic, rules. For the past few days, I've been scouring the Freewebs website material, reading up and examining the new and altered material. I'm impressed with the effort involved and can't wait to see all the yet unrevealed Quest books :).

That being said, I do have a few questions and remarks. Hopefully someone can clarify a thing or two.

First, I understand that Slev is out of the loop lately, due to a reallife curveball? I hope he can get things sorted out then, reallife curveballs have a tendency to suck :bites-lip: .

Second, with regards to the colored dice. I understand there's exactly one source to extract them from, a game shop in Germany - but also, that since their original design, some of them have been changed. This applies to at least black (one "good" shield swapped to an "evil" shield) and orange (one single skull swapped to a double "good" shield), but I didn't see any reference to what the colored dice should have with regards to how the Revised edition was designed. I understand that especially the orange die has a big impact because of the way it's used. But the rules do not specify which distribution was used in its design; if this could be made explicit, it would help players decide which dice they should acquire and which ones they'd have to mimic through symbol swapping with other dice. Right now, it's second-guessing which incarnation of colors with multiple versions should be used.

And in general, it's pretty hard to figure out the dice distribution. I found the German website, but the images shown there are far from conclusive; the photos are not taken in such a way that you can piece together the unique layout of the dice. Just to be absolutely certain, what distributions exist? And if a colour has different versions, how do these versions differ from one another? I found a message on the Steam forums, which detailed the dice as introduced in a Workshop item for the Tabletop Simulator (linky: http://steamcommunity.com/sharedfiles/filedetails/?id=599296705&searchtext=):
White die: 3 Skulls, 2 White shields, 1 Black shield (the normal die).
Black die: 4 Skulls, 1 White shield, 1 Black shield.
Blue die: 3 Skulls, 1 White shield, 2 Black shields.
Green die: 2 Skulls, 3 White shields, 1 Black shield.
Purple die: 2 Skulls, 1 Double skull, 1 White shield, 1 Double white shield, 1 Double black shield.
Yellow die: 1 Skull, 1 Double skull, 1 White shield, 1 Double white shield, 1 Black shield, 1 Double black shield.
Orange die: 2 Double skulls, 2 Double white shield, 1 Black shield, 1 Double black shields.


Is this information accurate?

Thirdly, I noticed that the Advanced Rules mention how Fate is to be used to turn a Hero into a Champion; yet, the rules do not state how this is accomplished. It was only when I finally read through the available Hero Skills that I found out how to do this. Might it be an idea to more explicitely state in the rules that when using Fate, Heroes have a Skill available which will turn them into Champions?

Aside from that, I came across a number of typos in the cards and PDF documents. While printing them is a nice idea that I am certainly willing to consider, it would be a nice thing if those typos could be corrected. I will see about assembling a detailed listing of all typos I came across, as I will be delving into the Revised rules and cards quite a lot in the coming time, I suspect ;).

Re: HeroQuest Revised Edition

PostPosted: March 10th, 2018, 2:52 pm
by Count Mohawk
Maurice76 wrote:Second, with regards to the colored dice:
White die: 3 Skulls, 2 White shields, 1 Black shield (the normal die).
Black die: 4 Skulls, 1 White shield, 1 Black shield.
Blue die: 3 Skulls, 1 White shield, 2 Black shields.
Green die: 2 Skulls, 3 White shields, 1 Black shield.
Purple die: 2 Skulls, 1 Double skull, 1 White shield, 1 Double white shield, 1 Double black shield.
Yellow die: 1 Skull, 1 Double skull, 1 White shield, 1 Double white shield, 1 Black shield, 1 Double black shield.
Orange die: 2 Double skulls, 2 Double white shield, 1 Black shield, 1 Double black shields.


The distributions you have listed here in your post are the 'correct' distributions. The Black die did originally have two White shields and no Black shields, but that was many years ago, and it is generally accepted that the current distribution of 4 :skull: / 1 :whiteshield: / 1 :blackshield: is superior.
(As an aside, I wish he'd left the Orange die alone as the ultimate power die, with 5 total skulls spread across the faces - but that's neither here nor there.)

Maurice76 wrote:I found the German website, but the images shown there are far from conclusive; the photos are not taken in such a way that you can piece together the unique layout of the dice.

I believe the images taken on the German website are intended to show the full distribution on the tops of the dice.

Maurice76 wrote:Thirdly, I noticed that the Advanced Rules mention how Fate is to be used to turn a Hero into a Champion; yet, the rules do not state how this is accomplished. It was only when I finally read through the available Hero Skills that I found out how to do this. Might it be an idea to more explicitly state in the rules that when using Fate, Heroes have a Skill available which will turn them into Champions?

Yes, I think I agree. It should probably say on the Hero Cards themselves how to flip them from basic Hero into Champion.

Maurice76 wrote:Aside from that, I came across a number of typos in the cards and PDF documents.

Slev does that a lot, being from Britain rather than America. I helped him clean up all the typos I could find when he first released HQR, but that was a couple of years ago by now.

Re: HeroQuest Revised Edition

PostPosted: March 11th, 2018, 8:53 am
by Maurice76
Count Mohawk wrote:(As an aside, I wish he'd left the Orange die alone as the ultimate power die, with 5 total skulls spread across the faces - but that's neither here nor there.)


Just to be absolutely clear: Black and Orange were the only two die that were changed then? And considering the discussion I read about it, I assume that the Revised rules were made with the 2x :skull: :skull: / 1x :skull: / 1x :whiteshield: :whiteshield: / 1x :blackshield: :blackshield: / 1x :blackshield: version, correct?

Count Mohawk wrote:I believe the images taken on the German website are intended to show the full distribution on the tops of the dice.


The orange one doesn't match up if you only take the top of the dice as shown:

Image

Hence my question about the actual distribution ;). Pictures could have been uniquely conclusive by rotating the dice differently, but apparently that wasn't done.

As an aside, any idea about the quality? And then I mean especially with wear & tear of the prints on the dice. Does it last, or does it come off with a few rolls?

Count Mohawk wrote:Yes, I think I agree. It should probably say on the Hero Cards themselves how to flip them from basic Hero into Champion.


That would be even better. Remove it as a skill and print it on the Hero Card itself.

That being said, I did ponder about the Fate points a bit. You can spend them on permanent skills outside of quests as well as temporary and/or one-time effects during a quest. Considering how expensive some skills are and how hard it is to acquire those Fate points, doesn't it more or less drive people to conserving them to buy skills rather than spend them on those transient effects? It would seem such a waste.

Count Mohawk wrote:Slev does that a lot, being from Britain rather than America. I helped him clean up all the typos I could find when he first released HQR, but that was a couple of years ago by now.


So Brits have a higher difficulty writing proper English than Americans? :p . English isn't my native language either, but I'll provide a list in any case once I have it, for when Slev gets back around again.

Re: HeroQuest Revised Edition

PostPosted: March 11th, 2018, 10:51 am
by Anderas
The only proper English is Indian English.

You know. English countries are democracies, so the majority decides. Hence, Indians are right. :)


Colored dice: check this

the orange dice have changed, as you posted. The yellow are the most interesting for the skulls. They look like this.
:skull:
:skull: :skull:
:whiteshield:
:whiteshield: :whiteshield:
:blackshield:
:blackshield: :blackshield:

Re: HeroQuest Revised Edition

PostPosted: July 9th, 2018, 5:28 am
by slev
Hi all. Been off foer a while due to my personal life collapsing. On my way back now.

For what it's worth, the following dice are what I used when writing the HQR advanced rules:
Image

Over the summer & autumn, I hope to get more HQR stuff finished off. Was actually playing at a local con over the weekend. Was ossum, and is always popular there.

Re: HeroQuest Revised Edition

PostPosted: July 9th, 2018, 8:28 am
by knightkrawler
*mother hug*! Good to have you back, mate! |_P
I hope all's well. Or at least much.

Re: HeroQuest Revised Edition

PostPosted: July 9th, 2018, 9:08 am
by Maurice76
Hey Slev, welcome back! Good to hear you got your personal stuff somewhat under control now!

I notice that your image doesn't include the yellow dice?

Anyway, I've been compiling an errata list for the material on your website. Not meant as criticism, but as support to your effort in fleshing out a mature game system :). I'm not done yet - still need to go over all the cards - but I've done the rulebook, dungeon guide and the quest books up to and including Mages of Morcar. Any place I could send them to, so you can read what I've found? Or can I simply post them here?