chaoticprime wrote:The Barbarian doesn't need that extra attack die, as he already has that.
He has that to start with, this way he only needs to spend 250gp to attack with four and he can go up to five attack dice with a battleaxe.
chaoticprime wrote:Nowhere in the game is it clearly defined what constitutes an undead. We know the Witch Lord is, because he was dead and then he wasn't--that's the very definition of undead, "dead but alive."
The spirit blade defines undead as skeletons, zombies and mummies, not the witch lord.
chaoticprime wrote:These heroes are really very strong, and have options that essentially preclude avenues of combat options that don't involve their special abilities. Such abilities should not come into use all that regularly, otherwise the player simply drives a mechanism around.
That's just as true without special abilities, and without them all the players drive the same mechanism around.
chaoticprime wrote:A good example of what I'm saying is my Thief character who has the ability that he cannot be attacked unless he is the only available Hero a monster can reach.
Why?
chaoticprime wrote:If you really look at the Ranger, he basically gets 5 free uses of Fires of Wrath. You basically get an Elf with more spells and more BP.
Fire of wraith is an automatic skull so it's twice as good. The ranger's changed now anyway. The updated charaters are on page six.
chaoticprime wrote:There is a reason the game makes you pay 25 gp each time you want to throw a dagger.
25gp is really overpriced for a one use, one combat dice ranged attack.