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Sotiris wrote:5) Chaos tokens.
Zargon begins each quest with tokens=heroes. He gains 1 token every 10 rounds in the dungeon or every 1 round in the map (explained later). When using 1 token, he may use a monster's skill. Unused tokens can be kept for the next quest.
move-hit-continue move
reroll 1 battle die
hero's defense succeeds only with black shields (use this token before fimir's attack roll)
can combine its attack dice with other undead monster's attack (example:1skeleton+1mummy=5 attack dice)
diagonal attack
draw 1 random chaos spell (except mass spells) which can use it immediately or on a future turn
may defend with white shields (use this token on Zargon's turn)
counter whip attack. When defending, your black shields in excess return damage to the attacker which may be not defended (use this token on Zargon's turn)
OGRE (all types): push/grab hero. Change your opponent's position after a successful attack, max squares=damage you dealt (use this token before ogre's attack)
The Road Warrior wrote:.. you should have kept quiet about his potion of Healing!
mitchiemasha wrote:Yeah that makes perfect sense. Zombies in classic zombie situations are only a threat in numbers so that rule would make them a threat... I'm using that... I also agree with the skeleton with diagonal attack because of it's big weapon.
Whose side are you on? I thought Arg was a gonna too. He's useless.The Road Warrior wrote:I like how these tokens work and I'm looking forward to seeing them in action in the pbp game (as long as you don't use them on me ). I genuinely thought Arg was going to die at the end of the Maze, you should have kept quiet about his potion of Healing!
The Road Warrior wrote:Personally I would consider swapping the zombie and skeleton skills if I was going to use this system myself. The 'combining attacks' skill feels more zombie-ish to me, and the skeleton miniature is carrying the scythe which looks more like a diagonal attack weapon. But it doesn't really make much difference and having diagonal attacks on the zombie allows them to surround a hero if they get the chance and attack from all angles. Still very zombie-ish.
I agree.mitchiemasha wrote:Yeah that makes perfect sense. Zombies in classic zombie situations are only a threat in numbers so that rule would make them a threat... I'm using that... I also agree with the skeleton with diagonal attack because of it's big weapon.
Yea, that and anyone can use a scroll.Sotiris wrote:Haha! I spoke about it because i wanted to remind him (and all of you) that he couldn't be able to drink it when his Body reaches 0 points. It's a rule that i always hated.!The Road Warrior wrote:.. you should have kept quiet about his potion of Healing!
I agree that you gave the more dangerous skill to the less dangerous monster and the less dangerous skill to the tougher monster but I wouldn't think that was the right way to go even if the swap didn't make more sense. The monsters should be at different levels. Zombies are supposed to be better.Sotiris wrote:I understand that this swop fits more with the backround and their weapons but ingame, between skeleton and zombie, i gave the dangerous skill to the less dangerous monster and the less dangerous skill to the tougher monster.mitchiemasha wrote:Yeah that makes perfect sense. Zombies in classic zombie situations are only a threat in numbers so that rule would make them a threat... I'm using that... I also agree with the skeleton with diagonal attack because of it's big weapon.
In most cases: +1 defense die > +1 movement square, don't you agree?
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