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Big Bene wrote:In reality, a shield requires some effort and dexterity to handle and a person would normally drop a torch hold in the same hand at start of a meele combat, or, more probable, leave it to the companions who carry only a single weapon anyway. Game-wise, in the original rules, a shield always counts as a second weapon, "using up" one hand to hold.
Yea I was thinking that if the light goes out then certain monsters like night goblins and skavin should be able to attack in the dark. If you're using just the standard monsters then goblins. Maybe all undead should be able to see in the dark as well since they don't 'see' in the traditional sense. If their touches are lit I think all monsters should be activated as soon as they have a line of sight.Big Bene wrote:Gold Bearer wrote:Can your monsters see in the dark?
I'd say yes, for two reasons -
First, in terms of in-game realism; as long as the heroes carry the light sources or stay in contact with friends that do so (which will be the case most often), everybody in the dark will definitely see them, more prominentely even than under "normal" conditions.
Second, and most important in terms of real world practicability: the GM knows the whereabouts of both monsters and heroes and making the mosters act as if they could not see the heroes (or each other) would mean a great deal of thinking agaist his own interests.
It's also not illogical that most monsters have a better night vision than heroes and that monsters that live in a dungeon where the corridors are left dark are used to this condition.
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