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Big Bene wrote:If you play with a rule that allows retrieving throwing weapons, you may apply this to bolts and arrows, too, but they have a chance of 1-4 on a red die to be broken.
gootchute wrote:I saw this in someone's house rules. but I don't recall who: it went something like..." arrows recovered on a black shield, daggers on a white shield, and axes/spears on a skull."
Gold Bearer wrote:My new throwing rules:
Roll two combat dice when a weapon is thrown.
Javlin, Spear, Hammer - Damaged on one black shield, broken on two.
Knife, Great Spear, Great Hammer - Weakened on one black shield, broken on two.
Hand Axe, Elvin Spear, Dwarven Hammer - Weakened on one black shield, damaged on two.
Weakened equipment can still be used but roll a combat dice every time it's used (not just thrown). On a white shield it gets damaged and on a black shield it breaks. Damaged equipment can't be used but can be repaired. Weakened and damaged equipment can be repaired for half their sale value. Broken equipment can't be repaired.
Of course this works just as well with just the dagger, spear and hand axe.
You roll two combat dice when throwing an unweakened weapon. One black shield is bad, two is worse. What exactly happens depends on the weapon. Yes a weaken weapon still attacks at full strength. All weakened weapons work the same way, you roll one combat dice and it gets damaged on a white shield and broken on a black shield.Teldurn wrote:I'm a bit confused. A weakened weapon still attacks at full dice strength? And the only difference between 'weakened' and regular weapons is that weakened means there's a chance for it to become 'damaged'? That seems realistic, but just a tad too finicky for my own taste.
TMU wrote:Am I the only one ...
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