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knighkrawler's krap [rules]: LINE OF SIGHT

Discuss new Rules for HeroQuest.

Re: knighkrawler's krap [rules]: LINE OF SIGHT

Postby knightkrawler » March 8th, 2014, 8:31 am

But that also means you can only fire at the next monster, not accounting for heights. What I wanna get at is you can shoot your crossbow with 1 attack die at a chaos warrior over two goblins, for example. Of course, that's to the Dwarf's disadvantage, but as some of you might know by now, he's been replaced by specialist hero classes independent from race. Still, for a dwarf in general, the disadvantage is there.
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Re: knighkrawler's krap [rules]: LINE OF SIGHT

Postby Big Bene » March 9th, 2014, 10:57 am

A draft for a "Furniture" chapter:

Furniture
Furniture is every token placed on the board which is not either a figure, a door (including secret doors but not trapdoors) or a room overlay (stairs belong to the latter). These are mainly the three dimensional plasic and cardboard models from the main game (or custom replacements of these), but there are also flat cardboard pieces representing furniture (trap doors, rubble from fallen block traps, the coffins in the RofWL extension etc.).
Each piece of furniture has a set of features that defines its funciton according to the game rules. Those features are described on a card for every class of furniture, as well as in a table at the end of this chapter.
The different features and their possible values are described in the following, taking the table as an example:

Picture
A picture on each furniture card helps identiying the model or token.
Image

Symbol
The drawing that represents the piece of furniture on the quest map.
Image

Description
Describes the function and appareance of the furniture in the game world. It is just for helping the Gamemaster to build atmosphere and is not relevant for the rules. It's also not mandatory, a piece of furniture may fill different "roles" in different contexts.
"This is a normal table, worn and rugged but stable"

Size
Given in a X by Y ratio, the Size defines the squares on the gameboard occupied by the piece of furnture. For the rules, treat the furniture always as occupying the whole space, regardless of the outline of the model.
The table has a Size of 2 x 3.

Height
There are different classes of height, defining if a piece of furniture can be moved over, climbed on, and if it blocks vision - meaning it affects the Line of Sight (LoS) rules, which mainly deal with ranged combat (see the appropriate chapter, page X).
  • Flat
    This piece of furniture has practically no height dimension. Figures may move over it without penalty and stand on it without any effect expect for special rules noted on the card. It does not affect the LoS whatsoever.
  • Small
    This piece of furniture is so small a figure can jump over it during movement without penality. It is too small to stand upon, so figures may not end their movement on it. In the main game, only threasure chests belong to this class. Of course, small furniture doesn't affect the Line of Sight.
  • Low
    This could as well be called "middle", it is "low" only in comparsion to "high" furniture. It is supposed to reach up to around the hip of human figures, like a table. However, these an the "high" group make the mass of all furniture and have the biggest consequences in the game rules, so defining them as an opposing pair "low" vs. "high" seems appropriate.
    • Standing on Furniture
      Figures may clilmb upon low furniture in their movement phase, using two steps of movement to do so. Jumping back to the ground does not cost any extra movement points. A figure standing on furniture has the advantage of one extra attack die in meele combat (no extra defense!), and in ranged combat its line of sight is not affected by anything but high furniture and walls. Extremely large monsters such as the gargoyle cannot stand on furniture.
    • Line of Sight
      Low furniture does not block the LoS completely, but it does affect it. The relevant rules are described in the Line of Sight chapter, p. X.
    • Ducking
      Low furniture may be used as improvised cover by figures standing on squares directly adjactant to it.
      A ducked figure cannot be shot if the LoS of the shooteer is disrupted by the given low furniture. It cannot take any actions expect for magic and movement, and may not leave the squares adjactant to the covering furniture. It may also use potions and similar objects. Ducking starts at the begin of the turn the player declares it (i. e. he cannot let his figure perform actions and then take cover), and ends at the end of the turn the player declars his figure standing up.
    The table is an excellent example of low furniture.
  • High
    This furniture almost or truly reaches up to the ceiling. It is definitely higher then the figures. It completely block all movement or Line of Sight. It's impossible to stand on high furniture, exept when you are a rat.
  • Special
    Some furniture has such a complex form that its height cannot be classified. Individual rules are given on the card. In the main game, these are the throne and the weapons rack.

Weight
Describes the diffculty of pushing the piece of furniture around. Pushing furniture around is part of the movement phase. Subtract the body points of the figure trying to push furniture from the weight. The result gives the number of movement points each step with the furniture costs. e. g. if the result is 3 and the character (a hero) has rolled 10 for his movement, while pushing the piece of furniture he counts 1-2-3, moving one step, 4-5-6, moving another step, 8-9-10, taking a third step. He now cannot push the furniture any further, but can still make another step without it.
Of course, the movement points needed for each step can never be less than one.
Sometimes (expecially when standing in a corner) furniture cannot be pushed but must be pulled. This is much more difficult, so add one to the movement points each step takes.
Furniture can be rotated by 90° using two "pushing steps".
Some furniture is simply unmoveable, indicated by an "X" for weight.

Stability
Figures can try to destroy furniture by attacking it. Furniture always defends with two dice, white shields. The value of Stability gives the "life" points a piece of furniture can loose before beeing destroyed. Some furniture is simply undestructable (at least by the heores), which is indicated by an "X" for Stability.
Although they are not furniture by definition, Doors may be destructable in the same way, if the Gamemaster or the quest notes say so. Destructing a door permanently changes it into an open door.

Searchable
This is a simple "yes or no" feature. Some furniture can contain things like gold, artifacts or weapons. Sometimes this is automatically found when searching the room for treasure, sometimes the heroes have to search the piece of furniture explicitely, as given by the quest notes.
If nothing is noted, they can always search "searchable" furniture, taking another treasure card.
Name Picture Symbol Description _Size_ Height Weight Stability Searchable
Alchemist's Bench Pic Symbol "Strange fluids are bubbling in bulbs, running through pipes and dripping into tes tubes. Hardly understandable notes and otherworldly symbols cover pieces of pergament". 2 x 3 low 5 6 yes
Bookcase Pic. Symbol Text 1 x 3 high 10 7 yes
Cupboard Pic. Symbol Text 1 x 3 high 10 7 yes
Fireplace Pic. Symbol Text 1 x 3 high X X yes
Rubble Pic. Symbol Text 1 x 1 high X 7 no
Sorcerer's table Pic. Symbol Text 2 x 3 low 5 6 yes
Table Image Image "This is a normal table, worn and rugged but stable" 2 x 3 low 5 6 no
Throne Pic. Symbol "A luxurious armchair, perhaps the throne of a leader" 1 x 1 special1 3 5 no
Tomb Pic. Symbol Text 2 x 3 low X 15 yes
Torture rack Pic. Symbol Text 2 x 3 low 5 6 no
Trap door Pic. Symbol Text 1 x 1 flat X 6 yes
Treasure chest Pic. Symbol Text 1 x 1 small 1 6 yes
Weapons rack Pic. Symbol Text 1 x 3 special2 6 4 yes

1Tread this as low regarding to LoS, but figures cannot stand on it (a figure may sit on it, but this will not give it any advantages in-game). Taking comver behind the throne requires the LoS be blocked by the backrest. If the ducked figure moves to the side of the throne, it will not be in cover any longer.
2Tread this as low regarding to LoS, but figures cannot stand on it or duck behind it.
Last edited by Big Bene on March 11th, 2014, 10:06 am, edited 7 times in total.
Have a look ;)


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Re: knighkrawler's krap [rules]: LINE OF SIGHT

Postby knightkrawler » March 9th, 2014, 11:20 am

Very, very nice. Will use this for reference.
My first draft was more of a simple chart with picture, icon, size (squares occupied), climb-over movement point cost (two directions), automatically blocks LoS YES/NO, and special rules (like "can be occupied as a square with all consequences concerning Line of Sight", "can be searched for treasure [this or that treasure deck*]) and some such.
I think that was it, but I need to do something with it to redact it to the point that anything Morcar puts on the board and is supposed to be a piece of furniture can refer to the chart and rules and assigned those props.

Your introductory paragraph is a great first step towards that. Thank you very much, kind Sir.
____________________________________________________________________________

*As some of you might know, I have three different decks of treasure cards, the Golden Deck (smaller gold sums, average amount of potions, few dangers; 1st search in a room), the Silver Deck (larger gold sums, few potions, many dangers; 2nd search in a room), and the Blue Deck (average gold sums, average amount of dangers, many potions; most Furniture searches).
Last edited by knightkrawler on March 9th, 2014, 12:45 pm, edited 2 times in total.
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____________________________________________________________________________________________________________

I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in four (4) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
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Re: knighkrawler's krap [rules]: LINE OF SIGHT

Postby Big Bene » March 9th, 2014, 12:39 pm

knightkrawler wrote:Very, very nice. Will use this for reference.

Thanks. And thank you for giving me the idea to come up with this.
knightkrawler wrote:I need to do something with it to redact it to the point that anything Morcar puts on the board and is supposed to be a piece of furniture can refer to the table and assigned those props.

Your introductory paragraph is a great first step towards that. Thank you very much, kind Sir.
Da nich für.

Well, I had the same thought. Traps, blocked squares etc... They are not "furniture" in a strict sense, but they have features that need to be dealt with in the rules, and wich are well suited to be put alongside furniture. For example, it is not unthinkable at all to destroy a brickwall to open a blocked square, to search a pile of rubble etc.
knightkrawler wrote:As some of you might know, I have three different decks of treasure cards...

I half-finished a very similar thing with four different decks for searching an empty room, searching a room with furniture, searching a tomb (which tends to contain different objects than most other furniture), and looting a corpse.
Last edited by Big Bene on March 10th, 2014, 3:56 am, edited 1 time in total.
Have a look ;)


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Re: knighkrawler's krap [rules]: LINE OF SIGHT

Postby sajungzak » March 9th, 2014, 2:04 pm

Big Bene wrote:
knightkrawler wrote:As some of you might know, I have three different decks of treasure cards...

I half-finished a very similar thing with four different decks for searching an empty room, searching a room with furniture, searching a tomb (which tends to contain different objects than most other furniture), and looting a corpse.


Show pics! must. have. more. info..
this is where I've been posting my painting progress so far:
http://www.facebook.com/zachary.lewis.96


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Re: knighkrawler's krap [rules]: LINE OF SIGHT

Postby knightkrawler » March 9th, 2014, 2:16 pm

I got myself 5 regular decks and divided them among the decks card for card.
For my finished krawlerkrap version there'll be custom cards, too.
In case you weren't referring to BB's system.
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____________________________________________________________________________________________________________

I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in four (4) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
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Re: knighkrawler's krap [rules]: LINE OF SIGHT

Postby sajungzak » March 9th, 2014, 2:27 pm

knightkrawler wrote:I got myself 5 regular decks and divided them among the decks card for card.
For my finished krawlerkrap version there'll be custom cards, too.
In case you weren't referring to BB's system.


What ratios did you use in each deck? or is this all 'to be announced?'
this is where I've been posting my painting progress so far:
http://www.facebook.com/zachary.lewis.96


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Re: knighkrawler's krap [rules]: LINE OF SIGHT

Postby knightkrawler » March 9th, 2014, 2:33 pm

Basically, I sorted them out, then I was like 25 Wandering Monsters:
4 in the first deck, 8 in the second, 13 in the third after the rough ratios described in that post above.

I did this intuitively and my things are packed for moving apartments, so I cannot give you the deckplans right now.
It's quite simple to do.
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I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in four (4) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
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Re: knighkrawler's krap [rules]: LINE OF SIGHT

Postby Big Bene » March 10th, 2014, 6:19 am

Updated my draft somewhat. Tables are a pest to work with. Why can't I just use [html] [/html]
Have a look ;)


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Re: knighkrawler's krap [rules]: LINE OF SIGHT

Postby Big Bene » March 10th, 2014, 6:00 pm

sajungzak wrote:Show pics! must. have. more. info..

It's all in a Word doc, graphics and all, making it 48 MB. Can't upload it here, will have to take it home to upload. Probably tomorrow.
Have a look ;)


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