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knightkrawler wrote:After you have used all your Movement Points you may re-position your figure within the square it is currently occupying in any way that keeps the figure's base rim completely within the square. This way you might be able to utilize the LoS rule to your advantage. Your figure's position within the square is not to be changed until its next movement.
The Road Warrior wrote:knightkrawler wrote:Using a Square:
After you have used all your Movement Points you may re-position your figure within the square it is currently occupying in any way that keeps the figure's base rim completely within the square.
...If an imaginary straight line can be drawn from the chest of one figure to the chest of another figure, the figures are in each other's Line of Sight.
So I can turn my back on a figure and he can no longer see me? Can't he shoot me in the back?
Does this count as using the LoS rule to my advantage?
Tott wrote:as soon as i read 'the chest of one figure' it made me think about the direction that the figure is facing, maybe that's me being a bit too literal though.
knightkrawler wrote:After you have used all your Movement Points you may re-position your figure within the square it is currently occupying in any way that keeps the figure's base rim completely within the square. This way you might be able to utilize the LoS rule to your advantage. Your figure's position within the square is not to be changed until its next movement.
Sjeng wrote:I wouldn't let the miniatures shape play any role at all in the game to be honest. It's irrelevant. You'd be making the sculpt a serious factor, while it shouldn't be.
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