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Daedalus wrote:I agree that door blocking needs to be dealt with. Here's another, modified way to deal with moving multiple figures:
Push Back
When a figure loses one or more Body Points during a melee fight, an attacker may choose to use the momentum of the attack to push that opponent back or to the side one square. If there's a wall or other immovable object behind or next to the opponent, pushing back in that direction is not possible. Figures also count as immovable objects if their number, including the defending opponent, exceeds the Body Points lost from the attack. If istead the total number of figures is less than or equal to the Body Points lost, then they may all be pushed in the same direction. Push Back isn't possible if the defending opponent is killed.
Example:
A Barbarian, flanked by the Dwarf, Elf, and Wizard guards a doorway against a group of 3 Fimiri who want to get to the Elf and Wizard. A Fimir facing the Barbarian hits for 1 BP of damage. As the Dwarf and Barbarian together (2) is greater than 1 BP, the Barbarian can't be moved (the Dwarf kindly pushes him back into the doorway). Zargon moves the Fimir to the side, allowing a second Fimir to attack. It pastes the Barbarian for 2 BP of damage. That's equal to or greater than 2 figures, so the Fimir pushes back the Barbarian and the Dwarf to the left. A third Fimir enthusiastically jumps forward next to the Elf to attack.
Notes:
A lucky attack may push back an opponent and up to 3 figures with a Battle Axe, possibly more if a Potion of Strength is used. Awesome power and luck can change the direction of a battle in truly heroic ways with this modification.
I'm in favor of requiring normal movement to advance into an emptied square. That means it may take more than one turn to advance into a room or corroidor as a Hero moves back into the vacated square to attack on his turn. I don't see this as a problem, as extra monsters can advance to the vacated square on Morcar's/Zargon's turn before this happens.
Schmidt wrote:I think I read on this forum that in the US rules a monster could pass through a hero = no door blocking.
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