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Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Ethica wrote:I like the rule that something will happen when there is nothing for the DM to do, reminds me of the cards in space crusade. It encourages Heroes to hurry up. But I do feel the odds of something bad happening a bit too likely, it's your quest though and I would be interested to know if it works ok.
Sjeng wrote:Thanks for the nice reply!Ethica wrote:I like the rule that something will happen when there is nothing for the DM to do, reminds me of the cards in space crusade. It encourages Heroes to hurry up. But I do feel the odds of something bad happening a bit too likely, it's your quest though and I would be interested to know if it works ok.
That was actually Ken's ideaI liked it, so I thought I'd include it as an (optional) house rule. If it gets too hard, the DM could always opt to only do it once or twice, or not at all. Or roll for it
Sjeng wrote:Well, updated the pack again, added the standard Ye Olde Inn disclaimer/credits page and added the insignia to each page
Ready to be placed on the website drathe!
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