in some of these quests im fairly happy with the result. most of the time... im not able to play test these so i cant be really sure if they work.
quests 2 is a 'capture the flag' type game, you're given a fairly big head start so in theory it should work out more like a chase that anyhting else.
quest 3 and 4 are races, with the added twist in quest 4 that the progress of one team hinders the progress of the other, the boss fight of quest 4 is designed to expedite this and simulate a countdown wherein the boss has to be killed quickly or the other team is allowed to attack as well.
quest 5 - apologies in advance!

quest 6 is 4 separate mini-quests pitting each hero in a one on one duel against their counterpart - followed up a free-for-all skirmish in the final room.
The opponents themselves: i toyed with the idea of making them champions of different monsters seen in the game, such as fimir and orcs or with making them chaos warriors - each warrior a slightly different type with different skills etc. however i wanted each opponents a direct counterpart to one of the heroes and more importantly, still opposing the monsters found in each dungeon and 'flavour wise' i couldn't find a way to make these fit adequately. eventually I settled on making an entirely new faction not affiliated with Morcar or chaos and also linked into the theme of the quest pack itself - dark elves.
timeline wise, i think these quests can be played at any point - even during the basic quest set
as for difficulty - the four dark elves start with the exact same statistics as the main heroes- they are direct counterparts. however the four treasures are quite powerful; if you capture them it should make it significantly easier - it the dark elves capture them it will be quite tough if not impossible unless your heroes are already geared up. therefore i would set this after the wizards and ogres packs.
the elves - as always - i like to find a model to base each elf on so here they are. i took them from GW's High Elves range but with the proper painting (blacks greys purples etc) they should convert rather well to dark elves.
Kainaan - any of the High elf swordmasters
will be perfect:
Rithir is a High Elf Shadow Walker
Toruuk is a High elf hero
and Morothin is High elf mage
the pack also has a new monster type 'ghosts'' i like thesefor it, but as with the dark elves, you could use anything you like (some of these models are pretty expensive!)
so here it is, 'The Lost City' i hope you like it and comments and criticism are always welcome!