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[Quest Pack] [6 Quests] The Lost City

Discuss Quest creation and share Quests/Quest Packs you've created.

[Quest Pack] [6 Quests] The Lost City

Postby Tott » Monday March 14th, 2011 9:35am

This is another quest pack I was working on at the same time as I was making Spawn of Chaos. there was a thread on these forums about making another team of heroes to directly oppose the main players. I liked the sound of this but got to thinking about 'how' to do it. The problem is if its a direct head to head fight, its just one single quest - which seems a waste of the talents of the opponents you make. so how to make these opponents last more than one quest? to do this i decided to see if I could make quests that have a different format or goal to the normal while still keeping HeroQuests simple gaming system.
in some of these quests im fairly happy with the result. most of the time... im not able to play test these so i cant be really sure if they work.
quests 2 is a 'capture the flag' type game, you're given a fairly big head start so in theory it should work out more like a chase that anyhting else.
quest 3 and 4 are races, with the added twist in quest 4 that the progress of one team hinders the progress of the other, the boss fight of quest 4 is designed to expedite this and simulate a countdown wherein the boss has to be killed quickly or the other team is allowed to attack as well.
quest 5 - apologies in advance! :p this is an attempt to recreate the havoc and confusion of a paintball or quasar type game, splitting up the teams and randomising confrontations.
quest 6 is 4 separate mini-quests pitting each hero in a one on one duel against their counterpart - followed up a free-for-all skirmish in the final room.

The opponents themselves: i toyed with the idea of making them champions of different monsters seen in the game, such as fimir and orcs or with making them chaos warriors - each warrior a slightly different type with different skills etc. however i wanted each opponents a direct counterpart to one of the heroes and more importantly, still opposing the monsters found in each dungeon and 'flavour wise' i couldn't find a way to make these fit adequately. eventually I settled on making an entirely new faction not affiliated with Morcar or chaos and also linked into the theme of the quest pack itself - dark elves.
timeline wise, i think these quests can be played at any point - even during the basic quest set
as for difficulty - the four dark elves start with the exact same statistics as the main heroes- they are direct counterparts. however the four treasures are quite powerful; if you capture them it should make it significantly easier - it the dark elves capture them it will be quite tough if not impossible unless your heroes are already geared up. therefore i would set this after the wizards and ogres packs.

the elves - as always - i like to find a model to base each elf on so here they are. i took them from GW's High Elves range but with the proper painting (blacks greys purples etc) they should convert rather well to dark elves.
Kainaan - any of the High elf swordmasters
will be perfect:
Rithir is a High Elf Shadow Walker
Toruuk is a High elf hero
and Morothin is High elf mage

the pack also has a new monster type 'ghosts'' i like thesefor it, but as with the dark elves, you could use anything you like (some of these models are pretty expensive!)

so here it is, 'The Lost City' i hope you like it and comments and criticism are always welcome!
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Tott

Necromancer
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Posts: 340
Joined: Thursday June 24th, 2010 7:01am
Location: Arklow, Ireland
Forum Language: British English
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Evil Sorcerer: Morcar
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