
The Sigvald piece isn't 100% necessary for this quest line, the chaos wizard can be used instead (the first quest where he appears with a chaos wizard is just for flavour, you dont actualy 'need' a miniature there) but come on, look at him! you know you want to!

I also wanted to do something a bit different for heroquest and add event triggers, story telling elements and quest progression to item and spell cards.
the three artefacts in this don't actually do anything, they're purely plot devices. combining the first two artefacts together creates the third artefact (in effect destroying the original two) and Sigvalds final spell is what you need to 'force' him to cast to complete the quest.
As a difficulty level, I haven't play tested this. characters will definitely have needed to have completed the core set and probably KK and WK as well.
comments and criticism welcome, hope you like!
[A group of four Heroes should have at least finished through both Kellar's Keep and Return of the Witch Lord before playing this Quest Pack.
Additional components needed: +0-1 Chaos Warriors, +1 Fimir (from Kellar's Keep)
4 coffin tiles (from Return of the Witch Lord), +1 cupboard, 1 iron entrance door (from KK, Mage of the Mirror, or RotWL), +5 open doors, throne room tile (from RotWL)
Chaos Spell Cards (from NA Game System)
Artifacts: Ebon Pearl, Vial of Ancient Elven Blood, Vulnerable Crimson Pearl (from appendix)
Sigvard Spells: phase 1, phase 2, phase 3 (from appendix) -edit]