Interesting Quest mechanics. I really like it.
I do have a couple questions on how the Poltergeist Quest works though:
A.... The Goblin will not attack until being attacked. Once defeated, at the end of the heroes' turn, the bookcase in the next room will be the first piece of furniture to move, blocking the door.
What happens if the Heroes do not attack the Goblin (as it appears to be a frightened, defenseless creature)? What counts as "defeating" the Goblin? Killing it? Or leaving it alone and leaving the room? If so, does the Bookcase move when the first Hero leaves the room, or when the last one leaves?
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B.... If there are any heroes in its path, they receive 1 Body Point and move to the marked space (B).
By "receive 1 Body Point" I assume that means they "receive 1 Body Point
of damage," not "heal 1 Body Point."
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C.... Place all the Secret Door tiles and 4 Locked Doors (See furniture 1) on the marked doors on the board, they close and start moving. Place a Pit Trap on the wall instead...
So, I take it that only the four doors closest to the entrance (the ones showing half a Pit Trap) are the regular doors that move? I don't understand how the three Secret Doors are supposed to function at this point. Are they supposed to become closed doors which are possessed as well? And are you supposed to place a Pit Trap on the wall where they were originally located as well?
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How does the the Poltergeist attack?
-Attack:
6 Attack Dice, defense with Body Points.
3 Ranged Attack Dice, defense with Mind Points.
How do Heroes defend, exactly? Considering the adjacent attack (6 Attack Dice), do Heroes
*defend* with Attack Dice equal to their current Body Points (or possibly their starting Body Points)? Or do they defend with the number of Attack Dice given by their armor and other equipment, and take
*Damage* in Body Points?
Similarly with the Poltergeist's Ranged Attack / Mind Points. Do they
*defend* with their current Mind Points, or do they take
*Damage* in Mind Points?
The "Defense with Body/Mind Points" text seems to be throwing me off.
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The Possession spell: is there any sort of "Saving Throw" that the possessed Hero gets to roll to become dispossessed? Similar to the Chaos/Dread spell Command, where the Hero rolls one red die each turn and breaks the spell by rolling a six.
Let me know if I am understanding the Possession spell correctly: The Heroes are forced to kill one of their own party (not knowing that the possessed Hero will come back with 1 Body Point). And they may have to do as much as eight points of damage to a possessed Barbarian, and the Poltergeist will only take one single point of damage from that, is that correct? The spell states "the others must attack him and he must defend himself," so the Hero uses their own Defense value (not the Poltergeist's 4 Defense Dice with a single
blocking all damage), correct?
Without having played the Quest yet, it just *seems* a bit overpowered that the possessed Hero needs to be dropped down to zero Body Points. Has it seemed balanced when playtesting the Quest? I may be inclined to house rule that the Hero becomes dispossessed when they are dropped to two or fewer Body Points.
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Furniture attack questions:
3. Throne: *When moving, it tramples 1 hero, up to the maximum of its movement (12) then rolls 1 Red Dice to throw the hero that number of squares in a straight line...
How does the
Bold text work? Does it move and drag the Hero with it? Or does it simply stop moving once it reaches the Hero? If it reaches a Hero after moving five squares, does it "trample" the Hero seven times (i.e. does it move and/or trample the Hero a combination of 12 times to equal its 12 movement)? Does the act of "trampling a Hero" do any damage? Does it throw the Hero in *any* direction, or only in the direction it was moving when it reached the Hero?
5. Cupboard: *It traps a hero by jumping on him...
Does a trapped Hero get an attack, or are they stuck inside, unable to take any actions? Well, it looks like they are able to at least perform the Cast a Spell action, since it is stated that they can use the "Pass Through Rock" spell to escape.
7. Sorcerer's Table: *Attacks with water, wind, and earth spells...
Does the Sorcerer's Table use Water, Wind, and Earth spells which have already been cast and discarded by the Heroes? Or does it receive a duplicate set? Does it get one of each spell, or can it cast the same spell multiple times?
9. Fireplace: *Attacks with fire spells...
Same questions as the Sorcerer's Table above.
10. Bookcase: Each skull makes 1 direct Body Point... It only does ranged attacks...
Does the first part mean each skull does one unblockable Body Point of damage? Regarding ranged attacks: does that mean it can't attack a Hero that is adjacent to it (assuming the Bookcase's ranged attack works similar to the Crossbow where it may not attack adjacent Heroes)? Which part of the Bookcase do you use to figure the ranged attack from (it takes up three squares on the gameboard)? For example, if the Hero is adjacent to the middle square, can Zargon choose one of the end squares to originate the ranged attack from? Example 2: if the Hero is standing at one end of the Bookcase, can the Bookcase then not attack the Hero, since it would not have Line of Sight to the Hero from a square that was not adjacent to that Hero?
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Thanks for the Quest!
Cheers!