Looking at this translated
Brazilian quest (I've glanced at the original and at Phoenix's NA conversion), I like some of the ideas in it but it really seems like a bare bones even unfinished quest... most rooms have no furniture or anything really. Kudos to him for preserving it, but it needs some work to be a fun adventure. The princess is armed to the teeth but she's just sitting in a room waiting for you to tell her to fight? She's not wounded like Sir Ragnar, so why does she even need saving?
See also:
The Brazilian FilesI get it, Princess Leia grabs a gun and starts barking orders pretty quickly after Luke Skywalker busts her out of her Death Star cell in Star Wars. But remember all the work they had to do to get to that point!
Also I see that the bad guy is equipped with the "Escape" chaos spell, but there's no location pinpointed for him to escape to.
[Edit: Wizards of Morcar has a version of "Escape" that lets the bad guy just teleport to any unoccupied square on the board... so this is the easiest fix, to use that rather than the GS chaos spell]In fact, the goal of winning the quest is just to get the Princess out alive. So you could interpret it as they intend for the bad guy to just escape (off the board) but there's not even any reason to encounter him. You can sneak past and never fight the bad guy.
I would put furniture in the rooms, maybe set off an alarm when she gets rescued so that the other rooms are activated and go for the Heroes (and try to recapture the princess... maybe a spell to knock her out and take her back to the main room for sacrifice?).
Also I would put a Weapons rack close to the Princess's room, where there are weapons stored she can equip herself with, otherwise. Maybe put a Torture Rack and/or Sorcerer's table in the central room for a start.
I like the concept of this quest but I think some more improvements could really help. I'm also understanding they want the Princess to be super strong, but her Mind Points seem a little crazy... they want her to be virtually immune to magic? Because she has high mind points but no magic ability. Or imagine if she was under a spell already that you had to save her from first, to get her on your side? Jab her with a poison antidote?
Where should Anders escape to? An empty room? Or maybe to the corridor blocking the escape door, forcing a final confrontation?
Suggestions welcome.
Or maybe she is chained and to remove the chains you need to roll a shield on one die or something?
Edit: So here's the file with one small correction from Phoenix's version... a missing single blocked square. An updated version will be posted in a post farther down the thread. Not to rag on Phoenix, who we all respect, this is less a
fix of his quest than issues with the original he converted. Oops, misspelled the files, that's fixed now!
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