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[Group Quest] - The Scroll of Immortality

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[Group Quest] - The Scroll of Immortality

Postby Oftkilted » Sunday November 22nd, 2020 2:27am

Description:
Quest for Party of 4
Comparative Difficulty:
HQGM Difficulty Rating ~113 to ~127.3 (About as difficult as quests from Against the Ogre Horde)

Requires the Core Game + RotWL
Doors: 21

RotWL Components:
Uses the Throne Room Map Tile, 3 coffins and 3 mummies.
Coffins could be replaced with the single Tomb model from the base game.
Third mummy could be played with 2 mummies and an alternate undead model. (either Skeleton or Zombie)

Edit: Updated with clarification on 'how many pieces of the scroll the heroes are looking for...'. Added two secret doors to assist heroes exiting the quest.
TheScrollOfImmortality.png
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Last edited by Oftkilted on Sunday November 22nd, 2020 11:06pm, edited 3 times in total.
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Re: [Group Quest] - The Scroll of Immortality

Postby lestodante » Sunday November 22nd, 2020 8:35am

I have to say I love the structure of the map which offers several path choices and some of them are just alternatives that lead to the same end. Well done!
I didn't understand if this is a single quest of there will be more, I can find only two pieces of the formula now, there will be some more?
When the Heroes come back to Mentor he will say the scroll/formula is still incomplete and they need to find a third or fourth piece! :twisted:


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Re: [Group Quest] - The Scroll of Immortality

Postby Oftkilted » Sunday November 22nd, 2020 9:32am

This was designed as a “single quest” of reasonable difficulty.

But adding a (long term) requirement to find more pieces in other quests for Mentor sounds like it could be fun!

Do you think that adding wording in the journal to indicate that they are looking for two pieces would help the hero players? Or add wording about “top half of the scroll” and “bottom half of the scroll”?
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Re: [Group Quest] - The Scroll of Immortality

Postby Pancho » Sunday November 22nd, 2020 9:44am

Oftkilted wrote:Do you think that adding wording in the journal to indicate that they are looking for two pieces would help the hero players? Or add wording about “top half of the scroll” and “bottom half of the scroll”?

Yes definitely. I was a little confused just from reading the existing notes.


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Re: [Group Quest] - The Scroll of Immortality

Postby Oftkilted » Sunday November 22nd, 2020 11:39am

Pancho wrote:
Oftkilted wrote:Do you think that adding wording in the journal to indicate that they are looking for two pieces would help the hero players? Or add wording about “top half of the scroll” and “bottom half of the scroll”?

Yes definitely. I was a little confused just from reading the existing notes.

Any other thoughts / suggestions?
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Re: [Group Quest] - The Scroll of Immortality

Postby j_dean80 » Sunday November 22nd, 2020 3:19pm

Note B. “...I have cut the scroll in half and hid the pieces...

Once the Heroes find the journal entry they will know how many pieces to find.
Blood - Good to the last drop


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Re: [Group Quest] - The Scroll of Immortality

Postby Pancho » Sunday November 22nd, 2020 3:40pm

j_dean80 wrote:Note B. “...I have cut the scroll in half and hid the pieces...

Once the Heroes find the journal entry they will know how many pieces to find.

Sounds good to me.

Oftkilted, storywise did you intend the statue versions of the Fimir and gargoyle to be powered by the immortality research, or are they just magical guardians for the quest goals?


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Re: [Group Quest] - The Scroll of Immortality

Postby Oftkilted » Sunday November 22nd, 2020 5:16pm

Pancho wrote:
j_dean80 wrote:Note B. “...I have cut the scroll in half and hid the pieces...

Once the Heroes find the journal entry they will know how many pieces to find.

Sounds good to me.

Oftkilted, storywise did you intend the statue versions of the Fimir and gargoyle to be powered by the immortality research, or are they just magical guardians for the quest goals?


Storywise the 'immortality' was a twisted version of living eternally as a 'shadow life' of being turned into stone as a 'quasi-golem'. Subverting life back to the dust from which they came 'dust to dust'. Where the previously living creature was being forced into a shadow of living as a 'now immortal statue'.

Day 25 The dread Scroll of Immortality is mine! I have split the scroll in half and hidden the pieces, each guarded by my first test subjects...


Updated the quest with the suggestions, thanks to everyone for your help!
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Trapped chest

Postby The Admiral » Wednesday April 28th, 2021 6:45am

What are the effects of the trapped chest in room C if it goes off?


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Re: Trapped chest

Postby iKarith » Tuesday May 18th, 2021 9:27am

The Admiral wrote:What are the effects of the trapped chest in room C if it goes off?


Unspecified so … I assume it was marked a trap in error. If you want there to be a trap, call it a poison needle, 1BP.
<InSpectreRetro> All hail Zargon!!! Morcar only has 1BP.


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