Why is Wallydubbs silent in this thread? It's a great quest, creative, maze-y, I like it.
Then, I am not sure about how to calculate the fights of this quest, to be honest.
Normally, when calculating, I just leave the wizard aside. He gets, like, 10% of the fighting; so has few influence.
Imagine the wizard has two healings, but uses them to less great effect when he has still 2 BP left, that makes a hero with 8 BP. An Elixir of life refills the dead wizard to 4 BP, makes 12. The Recall spell may be used to recall another healing that makes 14 BP to spend in this quest. Well. Minus one to survive.
If he goes to maximum risk and heals only when he's down to 1 BP, he can spend 3 BP more, that's 17 BP.
If I calculate this quest with the wizard as a hero with 8BP, 2 AT and 2 DE, he fights all the monsters, and three wandering monsters, then he dies. 97%. But the calculation is off somewhat, more of down this posting.
For this wizard, the monsters are just deadly.
Every Mummy costs 2.6 BP.
The Chaos Warrior costs 6.4 BP. (With both potions it costs less, around 1.5 BP with luck)
A wandering Zombie costs 1 BP (I took that one x3)
Two Orcs as group cost 3 BP
Three Goblins as group cost 3.3 BP
The Fimir costs 2.2 BP
Every Skeleton, if he fights them, costs 0.4 BP
in total the quest monsters cost 25 BP.
Traps cost 5 BP, but they're all avoidable.
Trap doors cost 2 BP.
The Boss fight is not accounted for.But.
That's not taking into account wizard-like tactics, like running away from the mummies constantly instead of fighting them, and does not even start to think about the magic he may use here and there.
So I was rewriting the questimator Hero-group-definition.
The wizard has now a friend with Rock Skin that has 1 BP and who can die like a mercenary.
Also I calculated a potioned-up wizard against those monsters.
And a wizard with cloak. And one with Courage. And then I tried to make a soup from those ingredients.
He finds his staff in the first room.
If he takes the right door, he finds his cloak next. Then not all of the monsters need to be fought.
Removing the skeletons and two of the three wandering zombies, then taking Rock skin right at the start, avoiding all traps, the picture looks totally different:
The Wizard has a chance of about 30% of dying in the quest. If he understands, perhaps in the second or third try, that it is possible and advisable to avoid the "J" Labyrinth, it's even better.
I'd say: That's okay! Man, we're all adults, the wizard is a total beginner without history, it's a solo quest (so it plays rather quick compared to a group quest), you can retry in a minute.
Great quest! Wallydubbs showed elsewhere that he is quite capable to exactly find the border of ouch; and he did it again
Now I'd like to playtest it but no chance, wife and daughter are at home.