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Solo Quest Pack Complete

PostPosted: Wednesday January 29th, 2020 1:35pm
by Decipher
Trying to keep balance for all 4 Heroes is a tough challenge when it comes to going solo. But I tried to keep the combat as fair as possible for the three fighters while not making it too difficult for a solo Wizard. Can the Wizard pull it off? I believe with the rule change of him being able to use ALL of the spell cards, he might stand a chance. In addition, there are four new artifacts that will help each Hero no matter which one the player chooses. Sorry European guys and gals, its just too much work to do two different sets when it comes to cards and quests.


http://www.mediafire.com/file/b517yqo4i ... k.pdf/file

300 dpi high quality print.

Re: Solo Quest Pack Complete

PostPosted: Wednesday January 29th, 2020 3:10pm
by lestodante
Interesting! Seems solo quests and Fimir practicing magic are in trends these days!
I only don't agree with 3rd quest because the room with the equipment is exactily adjacent to the one when the hero is prisoned. Making the Hero explore th edungeon for a a couple of rooms with no equipment will add some spice I think!

Re: Solo Quest Pack Complete

PostPosted: Wednesday January 29th, 2020 6:03pm
by Decipher
A solo quest is a good way in my opinion to introduce a new player to HQ or when you're at your granny's house with your cousin but there is nothing to do or something along those lines. If it were a regular 4 player game, sure, have the Heroes explore to find their equipment, but solo? Too dangerous. Besides, what if you get out of the cell, do a search only to draw a wondering monster?

Re: Solo Quest Pack Complete

PostPosted: Wednesday January 29th, 2020 6:10pm
by lestodante
I use the rule that a Hero with no weapon can fight with his standard dice but he needs to roll black shields to attack and defend.
After he kills a monster he can take its weapon and use it as a standard shortsword/axe.

Re: Solo Quest Pack Complete

PostPosted: Wednesday January 29th, 2020 6:26pm
by Decipher
lestodante wrote:I use the rule that a Hero with no weapon can fight with his standard dice but he needs to roll black shields to attack and defend.
After he kills a monster he can take its weapon and use it as a standard shortsword/axe.


That's actually pretty sweet rule. Never thought to do something like that. I usually strip them down to basics, 1 combat dice for attacks and defense.

Re: Solo Quest Pack Complete

PostPosted: Wednesday January 29th, 2020 8:19pm
by Drew
Nice work dude!

Re: Solo Quest Pack Complete

PostPosted: Wednesday January 29th, 2020 9:34pm
by Decipher
Drew wrote:Nice work dude!


Thank you. Actually working on some other stuff too.

Re: Solo Quest Pack Complete

PostPosted: Friday January 31st, 2020 1:07am
by Anderas
That's a nice little quest pack. I have to test it very soon! :-)

Re: Solo Quest Pack Complete

PostPosted: Monday February 3rd, 2020 12:10pm
by Spookyhappyfun
This is very cool! Thank you!

Re: Solo Quest Pack Complete

PostPosted: Monday February 3rd, 2020 3:12pm
by Decipher
Thanks all, everyone is welcome.