1) When a Hero chooses to go through a Trap Door, Special Passage or Tunnel, does their turn end after that movement, or can they still continue moving and perform an action if they haven't yet done so?
2) Do Teleport squares work in exactly the same way as the above features, the only difference being that you have to find them first?
3) I assume monsters can only use the teleport squares once they have been discovered by the Heroes, not before?
4) In room J of Quest 2, what should be in the two chests? I see that even empty chests have been noted as such in other quests.
5) In Quest 4 there are two doors shaded orange to indicate they are trapped, but there are no notes as to their effects?
6) From Interlude 1 onward the Wizard has -1 to his MP and Movement due to his possession of the Master Chaos Tome. However, the same tome allows him to teleport 10 spaces instead of moving, which I have found he does every time he moves. Does the -1 also apply to the Teleport move? If not it will be pointless.
7) With the Magic quarrel I assume that the target monster does not get to defend? 1 Auto BP is not great when a crossbow could inflict 3BP's normally. As a Magic Dagger inflicts 1 auto BP, I would suggest the Magic Quarrel inflicts 3 Auto BP?
Playtesting of this has begun!
I have noticed a discrepancy with the the geography. The monastery in Quests 2/3 is set in the SE corner of the Empire. This would place it near the intersection of the Black Mnts, Grey Mnts and The Vaults. In Quest 4 the party then journeys NW past Remas and north along the coast to the Blighted Marshes. To travel on that path the journey would have to start in the Apuccini Mnts in Tilea to the SE of Remas. From the SE empire the journey would be west to the Blighted Marshes and would go nowhere near Remas. They would travel west along the coast past Miragliano. This is obviously a minor point that doesn't affect play at all, but a Heroquest world
(like me) would spot it.
The Journey on after Quest 4 from the Blighted Marshes to the Blood River (Quest 5) going through the Vaults and then across the Border Princess fits perfectly.