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[Group Quest] Return to Grak's Fortress

PostPosted: Monday August 16th, 2010 12:34pm
by joec
Because my players decided to run past Grak instead of killing him, I thought of either creating a quest pack for going after him, or injecting the following quest in between quests nine and ten in the core questbook.

Any thoughts would be appreciated.

Re: [Group Quest] Return to Grak's Fortress

PostPosted: Monday August 16th, 2010 8:27pm
by el_flesh
Didn't read it - how about - Grak goes after them in the inn?

It reuses the inn setup board! (or introduces it for the first time!)

Re: [Group Quest] Return to Grak's Fortress

PostPosted: Tuesday August 17th, 2010 1:43pm
by ndsandman
All I can say is:

Got Traps?

The players will be working to get this one done. I would raise bounty to 200 gold coins.
I like this map lay out., I like it a lot.
I am working on a map project in my mind.
Will have to sit down to paper one day, and draw it out.

Re: [Group Quest] Return to Grak's Fortress

PostPosted: Wednesday August 18th, 2010 12:21am
by Ryno
Nice quest! It makes me want to give Grak double the body points in the original quest and have him cast escape just before he dies so the heroes HAVE to do this quest

Re: [Group Quest] Return to Grak's Fortress

PostPosted: Wednesday August 18th, 2010 12:38pm
by joec
ndsandman wrote:All I can say is:

Got Traps?

The players will be working to get this one done. I would raise bounty to 200 gold coins.


It's just a mod of the Legacy of the Orc Warlord quest, and my players are trap paranoid, so I wanted to A) give them something to do, and B) put monsters in the hallways so they will have to possibly fall prey to the traps to kill the monsters. I'll tkae the bounty into mind though.


Ryno wrote:Nice quest! It makes me want to give Grak double the body points in the original quest and have him cast escape just before he dies so the heroes HAVE to do this quest


Just do a lot of damage to the heroes so they decide to run instead of fighting Grak. :-)