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[Group Quest] - Chaos in the Keep

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[Group Quest] - Chaos in the Keep

Postby link_triforce21 » Friday August 13th, 2010 10:37pm

The following quest is one that I did in a hurry so there my be a few errors but nothing major, if anything is wrong with the file please let me know and i will get it fixed. Have fun.
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"Is the moose wielding a projectile weapon?"
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Re: [Group Quest] - Chaos in the Keep

Postby mo123813 » Friday August 13th, 2010 11:45pm

I like the use of a minotaur. There was one in an old Yeoldeinn Homebrewed quest
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Re: [Group Quest] - Chaos in the Keep

Postby link_triforce21 » Saturday August 14th, 2010 12:15pm

yeah, at first i didn't have that room in the quest but then i played though it and it was to easy so i added the room and made the minotaur have different stats then the one in the Ye Olde Inn Classic part of the site. it was also a choice between a troll or the minotaur. Mino won.
"Is the moose wielding a projectile weapon?"
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I'm handin out Treasure cards and Chaos Spells, and I'm all out of Treasure cards!
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Re: [Group Quest] - Chaos in the Keep

Postby Ethica » Sunday August 15th, 2010 6:00am

Good quest. Doesn't note F need to say that the door is locked though?

1 other tiny nitpick - In the instruction manual Mentor says "Through Loretome I may guide you, but I may not intervene, lest a greater evil befall the world, and the evil forces of chaos triumph forever." but like in your quest he frequently intervenes, in Halls of the Dead he casts a powerful spell. Metor has to stop intervening or he's tempting that greater evil (which could be kind of exciting.)


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Re: [Group Quest] - Chaos in the Keep

Postby el_flesh » Sunday August 15th, 2010 8:47am

oooooo Kind of like a Mortal Kombat thing....if Mentor goes around using his powers then some other char opposed to him will step in and use HIS powers, too...
and thus the entire Earth becomes merely another battlefield for higher beings.

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Re: [Group Quest] - Chaos in the Keep

Postby link_triforce21 » Sunday August 15th, 2010 2:19pm

Sorry about note F. And the thing with Mentor is he's Zargon's Master. He's bad.
"Is the moose wielding a projectile weapon?"
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I'm handin out Treasure cards and Chaos Spells, and I'm all out of Treasure cards!
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Re: [Group Quest] - Chaos in the Keep

Postby link_triforce21 » Sunday August 15th, 2010 10:35pm

Ethica wrote:Good quest. Doesn't note F need to say that the door is locked though?

1 other tiny nitpick - In the instruction manual Mentor says "Through Loretome I may guide you, but I may not intervene, lest a greater evil befall the world, and the evil forces of chaos triumph forever." but like in your quest he frequently intervenes, in Halls of the Dead he casts a powerful spell. Metor has to stop intervening or he's tempting that greater evil (which could be kind of exciting.)



One more thing in the D&D cartoon Dungeon Master said he to shall not "intervene".....wait a second he did too "intervene". So just to make a point.....I don't care.
"Is the moose wielding a projectile weapon?"
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I'm handin out Treasure cards and Chaos Spells, and I'm all out of Treasure cards!
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