[Quest Pack][5 Quests] - Quest for the Shattered Amulet -WIP

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Re: [Quest Pack][5 Quests] - Quest for the Shattered Amulet

Postby Spookyhappyfun » Wednesday March 20th, 2019 12:41am

I found that intro really confusing when I first read it. It feels like a couple different stories put together and doesn't seem to flow very well. I'm not sure how the original was written, but I feel like this can really be shortened and streamlined down to one page and some details left out. But I know you like to keep as much of the source material as possible, which I respect. I'm not sure how well that works in this case, though.
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Re: [Quest Pack][5 Quests] - Quest for the Shattered Amulet

Postby j_dean80 » Wednesday March 20th, 2019 6:53am

Spookyhappyfun wrote:I found that intro really confusing when I first read it. It feels like a couple different stories put together and doesn't seem to flow very well. I'm not sure how the original was written, but I feel like this can really be shortened and streamlined down to one page and some details left out. But I know you like to keep as much of the source material as possible, which I respect. I'm not sure how well that works in this case, though.


The first part explains how the Amulet was shattered and the second part explains what the Amulet is.

I pretty much kept it original but substituted Khorne for Zargon. I did hack out a lot and still felt it was lengthy. Not sure what else could be removed without degrading the story from the original.
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Re: [Quest Pack][5 Quests] - Quest for the Shattered Amulet

Postby The Admiral » Thursday May 30th, 2019 12:45pm

In Quest 3 there are a couple of Falling Block traps that will effectively end the quest if they are triggered?
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Re: [Quest Pack][5 Quests] - Quest for the Shattered Amulet

Postby Anderas » Thursday May 30th, 2019 3:22pm

There are alternative routes. It'll work anyway.

Now that this is finished I have to take a look. Thanks for that project!

Would you like a simulation for the monsters?


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Re: [Quest Pack][5 Quests] - Quest for the Shattered Amulet

Postby The Admiral » Thursday May 30th, 2019 3:54pm

Oh yeah! Can't believe I didn't see that. I think the bridge over the chasm just drew me to looking at that route and assuming it couldn't be bypassed.

Sorry about that!

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Re: [Quest Pack][5 Quests] - Quest for the Shattered Amulet

Postby j_dean80 » Thursday May 30th, 2019 7:18pm

I have the monster stats/abilities figured. I will post them hopefully this evening. Little busy to finish making it look pretty.

The Spells for the Gray Seer can be found in my Quest Pack: Summons of the Wizards' Council
Last edited by j_dean80 on Thursday May 30th, 2019 10:09pm, edited 1 time in total.
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Re: [Quest Pack][5 Quests] - Quest for the Shattered Amulet

Postby j_dean80 » Thursday May 30th, 2019 9:58pm

Skaven (icon with spots): Mo - 12 / A - 1(2) / D - 2 / BP - 1 / Mi - 1 (can use a sling for 1 die against non-adjacent)

Skaven Sentry (icon with arrow): Mo - 12 / A - 2(1) / D - 1 / BP - 1 / Mi - 1 (can use a bow for 2 dice against non-adjacent)(can open doors)

Skaven Champion (icon with halberdier): Mo - 12 / A - 2 / D - 3 / BP - 2 / Mi - 1 (can attack diagonal)

Skaven Warlord (icon with 2 swords): Mo - 12 / A - 4 / D - 2 / BP - 2 / Mi - 2

Skaven Gray Seer (dark icon): Mo - 6 / A - 3 / D - 3 / BP - 2 / Mi - 4 (can cast spells)

Skaven White Seer (icon with symbol on forehead): Mo - 6 / A - 3 / D - 3 / BP - 4 / Mi - 1 (can take 1 spell at random from Hero in line of sight and use immediately or save it for future use)

Skaven Assassin (icon of dagger): Mo - 12 / A - 2 / D - 2 / BP - 1 / Mi - 1 (gets 1 extra attack die first turn of being in line of sight/can leave line of sight and come back for extra die again)

Skaven Plague Monk (icon with hood): Mo - 12 / A - 1 / D - 1 / BP - 1 / Mi - 2 (gets 1 warp scroll)

Skaven Censer Bearer (icon of censer): Mo - 12 / A - 1 / D - 1 / BP - 2 / Mi - 1 (can attack diagonal)(gets 1 censer that can throw)


*warp scroll: Hero affected rolls 2 red dice; if roll equal to or less than MP then no harm; if roll higher than MP then lose 1 BP and 1 MP; Hero must roll each turn until healed by Healing Spell or Healing Potion

*censer: bearer rolls 2 red dice to see distance censer is thrown; censer affects 9 square block of where censer lands; all Heroes and Monsters in affected block roll 2 red dice; if roll equal to or less than MP then no harm; if roll higher than MP then lose 1 BP
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Re: [Quest Pack][5 Quests] - Quest for the Shattered Amulet

Postby Anderas » Friday May 31st, 2019 3:43am

j_dean80 wrote:Skaven (icon with spots): Mo - 12 / A - 1(2) / D - 2 / BP - 1 / Mi - 1 (can use a sling for 1 die against non-adjacent)

Skaven Sentry (icon with arrow): Mo - 12 / A - 2(1) / D - 1 / BP - 1 / Mi - 1 (can use a bow for 2 dice against non-adjacent)(can open doors)

Skaven Champion (icon with halberdier): Mo - 12 / A - 2 / D - 3 / BP - 2 / Mi - 1 (can attack diagonal)

Skaven Warlord (icon with 2 swords): Mo - 12 / A - 4 / D - 2 / BP - 2 / Mi - 2

Skaven Gray Seer (dark icon): Mo - 6 / A - 3 / D - 3 / BP - 2 / Mi - 4 (can cast spells)

Skaven White Seer (icon with symbol on forehead): Mo - 6 / A - 3 / D - 3 / BP - 4 / Mi - 1 (can take 1 spell at random from Hero in line of sight and use immediately or save it for future use)

Skaven Assassin (icon of dagger): Mo - 12 / A - 2 / D - 2 / BP - 1 / Mi - 1 (gets 1 extra attack die first turn of being in line of sight/can leave line of sight and come back for extra die again)

Skaven Plague Monk (icon with hood): Mo - 12 / A - 1 / D - 1 / BP - 1 / Mi - 2 (gets 1 warp scroll)

Skaven Censer Bearer (icon of censer): Mo - 12 / A - 1 / D - 1 / BP - 2 / Mi - 1 (can attack diagonal)(gets 1 censer that can throw)


*warp scroll: Hero affected rolls 2 red dice; if roll equal to or less than MP then no harm; if roll higher than MP then lose 1 BP and 1 MP; Hero must roll each turn until healed by Healing Spell or Healing Potion

*censer: bearer rolls 2 red dice to see distance censer is thrown; censer affects 9 square block of where censer lands; all Heroes and Monsters in affected block roll 2 red dice; if roll equal to or less than MP then no harm; if roll higher than MP then lose 1 BP


Wow they are fast! I'd consider open layouts with long corridors the most dangerous, seeing that :)
With all those extra-rules, the questimator can only be a rough approximation. But it always was.


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Re: [Quest Pack][5 Quests] - Quest for the Shattered Amulet

Postby The Admiral » Friday May 31st, 2019 3:47am

Thanks!
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Re: [Quest Pack][5 Quests] - Quest for the Shattered Amulet

Postby Anderas » Friday May 31st, 2019 4:28am

Ok, here we go.
Quest 1: I would say, it's best played with a 3-dice-group. It could be done with a 2-dice-group but then it is difficult like the Trial.

Quest 2: The creative traps are the problem here. Monster-wise it could be done with a 1-die-group. It's the race against the time here that makes it difficult.

Quest 3: From pure monster point of view, this is a 2 dice group quest. However, then there are wandering plague bearers and censer throwers who take easily 3-5 BP each time the pair appears. Those are not questimable right now - Between these and the traps, I'd say this is a quest for a 3-Dice-Group owning a healing potion.

Quest 4 and 5 are somewhat together; as you can't reload BP and Spells between the quests.
You need 4-dice-equipment to survive those quests: The quest "normal" monsters need a 3-and a half-dice equipment, but then there are Gray Seers that I didn't calculate, which drive the difficulty a little bit higher.

That's done. Thanks j_dean80!
Last edited by Anderas on Monday June 3rd, 2019 12:21pm, edited 1 time in total.


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