[Group Quest] - Quagmire

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[Group Quest] - Quagmire

Postby whitebeard » Friday October 20th, 2017 9:31pm

A quest inspired by the 1st edition D&D Adventure, "Quagmire."

12_Quagmire.pdf


This is Quest 12 in the DungeonsDark Quest Pack http://forum.yeoldeinn.com/viewtopic.php?f=37&t=3223, but completely stand alone if you substitute for the treasure table references.

[Heroes playing this Quest should have finished the first 14 Quests of the game system or be equipped similarly. -edit]
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Last edited by Daedalus on Saturday February 17th, 2018 4:42am, edited 2 times in total.
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Re: Quagmire

Postby Daedalus » Friday February 16th, 2018 5:17am

This adaptation works great as a timed Quest! I love the spiral down design. Those poisoned spears are also cool. I have a couple of suggestions.

First, I think it would be helpful to mark sinking/sunk rooms with skull tiles as a visual reminder when a black shield is rolled. They would also help track turns of flooding when applicable.

Second, I think the Hero attacking the elemental with the wand should need to roll a combat die to strike the heart.

Finally, I didn't see this Quest in the DungeonsDark download yet.
[Found it later in the thread. -edit]
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