Re: [Preview] [Quest Pack] [12 Quests] - Lost Bretonnian Arm
Posted: September 17th, 2017, 5:41 pm
Gold Bearer wrote:You mean for alternate monster types?Daedalus wrote:Monster range is sometimes written as a-b, where a is the max number of monsters in a single room or corridor section, while b is the total of one room or corridor section and any two adjacent areas that can be reasonably accessed from there by the Heroes. Feel free to adjust the numbers as you see fit.
Yes, but also standard monsters exceeding the Game System number. Except for the Chaos Sorcerer, I included a new monster entry if you used a new icon. Additional standard monsters are represented by a +X. The lower ranges all fit when including the extra figures from RotWL. Except for the Zombies, the upper limit is covered by KK and RotWL. The upper range is really just a suggestion for preparation, as other figures of the same color type can always be substituted anyway. Here's what I've got so far:
- 4 Cultists, +0-2 Goblins, +0-1 Fimir, 1 Goblin Shaman, +4 Mummies, 1 Mancer*, 2 Ogre Warriors, 1 Orc Shaman, 1 Necromancer*, 1 Nurgle Sorcerer*, +8 Skeletons, 1 Storm Master*, 1 Tzeentch Sorcerer*, +4-6 Zombies
* use the Chaos Sorcerer if unavailable
Gold Bearer wrote:Yea I added the no other actions to it. It's still not as concise as I'd like. Is drinking a potion an action, is opening doors? If they can't drink potions can other heroes basically pour it down their neck? I think the simplest way is just to add '... no other actions apart from drinking potions and opening doors'.
That should work. That's basically how the NA GS rules work, and the in shock rule was made with that and In mind. Maybe add picking things up and trading equipment. The other way to word it is to list prohibited actions, including searches and casting spells. Since those actions are already listed in the NA rules as part of the six actions you can perform on your turn, your wording already works concisely using them. Being an NA player, that's why your rule appeals to me, as is.
Daedalus wrote:Adding that Heroes start with spells would also be useful, as they need to know their options.
Gold Bearer wrote:They'll work out to ask, I'd rather not spell it out by explicity mentioning that they've still got spells. I need to figure out exactly how I'm going to handle that because if they're all in shackles then how does the one who passes through rock release the others? I did that because I didn't want them using genie.
Letting the players work it out is okay. Here's another anti-Genie idea: add a blocked Square Tile and locked portcullis across each prison room. That way a Genie still leaves them locked in the rooms. As another barrier option, put a locked portcullis or locked door in the corridor between the cells and the weapon rack room instead. Now Pass Through Rock is needed as the correct option for escape in either case, rather than being dictated by text that messes with the workings of the spell.
Gold Bearer wrote:There's actually four objectives in this quest, escape the cells, find your equipment, get the Bretonnian weapon, find the way out. I wanted to avoid the scout around as far as possible use for pass through rock, that's how it's normally used anyway. If the choose the south wall then they'll only face two goblins before finding some equipment and freeing the other heroes as long as they search the room, the east wall is the most dangerous option. I do think this quest is the one that needs the most attention though because it could be far too difficult to survive, black orcs are tough as well.
I had missed the secret door--it happens. Sure enough, 2 Goblins isn't as much of a problem before recovering some equipment. If the search is missed or the east wall is passed through instead, it's a stiff fight that very may swing the wrong way. I think removing the blocked square tile at the east end of corridor A should be enough to prevent the possibility of the Quest ending in failure as soon as it has begun. As for the Black Orcs, I'd swap out two on the mandatory path to the weapons cupboard for a Goblin and a Fimir.
Daedalus wrote:B. Where are combined spell scroll and elf spell scroll files found? [Spell Scroll Cards are needed. -edit]
Gold Bearer wrote:I'll either make cards for them or a reference list. Cards would be nicer but it seems a but pointless when they ccould have multiples of the same scrolls anyway.
The NA KK scroll rule has a player draw from a shuffled mix of the cards, then record and returned it to the deck. The NA RotWL rules awards specific scroll cards in a Quest, which the player keeps until cast. You could even combine a random draw with a kept card if you wished. However, if you want to stick with the possibility of multiples, a scroll reference table certainly works efficiently.
Gold Bearer wrote:I'm going to do a separate US version with the yucky colour US style maps and everything. Thanks for the reminder that they don't have holy water, I'd have definitely forgotten that.
Awesome! Also remember a Potion of Resilience is renamed Potion of Defense.
Daedalus wrote:Strength in Numbers: Since there are two stairs tiles, I'd add a note, preferably with another letter, immediately clarifying where the Heroes begin.
Gold Bearer wrote:I was trying to keep down the number of quest notes and was hoping the A close to the right stairs would be clear enough but it probably should be stated.
Yes, it can be figured out, it's mainly an ease-of-use thing. If it means saving a new page, you could instead clarify a bit in the Room M note by stating the stairway there is the exit.
Daedalus wrote:M: Should Ollar be represented by the Chaos Sorcerer (my guess), a Wraith, or some other figure? Maybe add a note or icon.
Gold Bearer wrote:The idea is that all the monsters can be represented with the standard figures so a wraith would be ideal but the chaos sorcerer would do almost as well. I might have pushed it a bit far with chaos cultists, acolytes and disciples being represented by chaos warriors but I wanted them in it.
Do you mean the Cultists in Room F of Tzeentch Tower are to be represented by Chaos Warriors? I didn't get that from the notes or icons. I guess I should amend the figures list with a note that the Cultists may be proxied.