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[Quest Pack] [6 Quests] - Mound of the Beastmen

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Re: [Quest Pack] [6 Quests] - Mound of the Beastmen

Postby The Admiral » Thursday May 18th, 2017 9:53am

Thanks Pan. I was hoping to get an answer while I had lunch!
Did my picture come out okay on the post above? It is the 1st one I have done.
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Re: Quest Pack - Mound of the Beastmen

Postby knightkrawler » Thursday May 18th, 2017 11:17am

I suggest that you call the North American version "Barrow...".
Last edited by knightkrawler on Thursday May 18th, 2017 4:30pm, edited 1 time in total.
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To the Surface Compendium notes

Postby The Admiral » Thursday May 18th, 2017 4:28pm

Pan
I'm not sure if this has already been pointed out, but there is a problem with the Compendium notes for Quest 5. On the quest map I note the following:
1) Bubble 3 should be in the room to the left, with bubble 2.
2) Bubble 4 should be in room C (where bubble 3 currently is).
3) Bubble 5 should be in room D (where bubble 4 currently is).
On the Compendium notes I note the following:
1) The final paragraph of the 1st page needs a bubble 4.
2) The paragraph on the 2nd page should be bubble 5, not 4.

Quest now finished. I was very lucky with the two special rooms. Only one Hero fell down the pit (the Dwarf on the way over), although the wizard didn't try as he is down to 1BP, and the Elf cast pass through rock on the Princess so she could avoid it on her return (how chivalrous!). The Runic room only triggered a goblin and a Zombie.

I forgot to post an earlier pic of the rescue of the henchmen.

I found Garghol the Bloody an odd situation. He attacks whether you buy something or not. Obviously he expects to survive and slay all the Heroes (the deluded fool!) and he could therefore take all their money anyway. All he is doing is allowing them to get more powerful before he fights them. I think if the Heroes buy something off him he should take his money and go. If not he fights them to get all their money?

One quest to go, and Sir Vardion awaits. Really enjoying this thanks.
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Pit Room question

Postby The Admiral » Friday May 19th, 2017 6:10pm

I'm on the final quest and my luck in the previous pit room has run out. The :elf: is the first to jump and has fallen in. After he is attacked by the Beastman is his turn ended or may he now perform an attack?
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Re: [Quest Pack] [6 Quests] - Mound of the Beastmen

Postby knightkrawler » Saturday May 20th, 2017 2:02am

"...a Beastman immediately appears and attacks" tells me your turn is over.
Common sense dictates that another figure's action can't be in between your turn unless otherwise stated,
which the Pit Room entry doesn't.
I can't remember if I deliberately left out "Your turn ends immediately" because of this.
I think I did as it seemed unnecessary, specifically because of the Beastman's "immediately".

You could also treat "Pit" as a keyword (like Slev and myself do systematically) where the "falling into" part
is described for the original pit trap and can be applied here.
The Pit Room entry is supposed to hearken back to the pit trap description.
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I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in three (3) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
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Re: [Quest Pack] [6 Quests] - Mound of the Beastmen

Postby The Admiral » Saturday May 20th, 2017 4:30am

knightkrawler wrote:"...a Beastman immediately appears and attacks" tells me your turn is over.
Common sense dictates that another figure's action can't be in between your turn unless otherwise stated,
which the Pit Room entry doesn't.
I can't remember if I deliberately left out "Your turn ends immediately" because of this.
I think I did as it seemed unnecessary, specifically because of the Beastman's "immediately".

You could also treat "Pit" as a keyword (like Slev and myself do systematically) where the "falling into" part
is described for the original pit trap and can be applied here.
The Pit Room entry is supposed to hearken back to the pit trap description.


I ask because it has similarities to a pit trap, which would end your turn, and a Wandering Monster trap, which wouldn't.

I played it the first time that it ended the player's turn. This didn't matter because the Dwarf went first and the Elf and Princess were able to successfully jump over and kill it. This time the Elf has fallen in and only the Princess is left to go, so there is a good possibility that the Beastman will get to make a 2nd attack without reply. For my own preservation it got me wondering if the Elf is allowed to get an attack in?
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Re: [Quest Pack] [6 Quests] - Mound of the Beastmen

Postby The Admiral » Sunday May 21st, 2017 4:59pm

Finished!
It was fairly close. The Heroes were in the following condition:
Vordarth (Dwarf) 3BP's ( Elixir of Life).
Sadaril (Elf) 2BP's ( Healing 6)
Balash (Wizard) 4BP's.
Gwendoline (Princess) 2BP's.

In the final battle with Sir Vardion The EW spawned a Beastman which was placed in front of him so he was covered on all three exposed sides, but it wasn't enough. Vordarth stormed in and took one out with the Bonemangler. Sadaril shot another with his Longbow, and Gwendoline dispatched the final one with her dueling Swords. Balash then cast 'Tempest' on Sir Vardion, and so he was in for another round of attacks, but they didn't go well and only 2BP's were inflicted. Sir Vardion got to attack at last! rolling 6 combat dice (I haven't got orange dice) against Gwendoline on 4BP's, and with no healing potion, he rolled 4 skulls. Uh oh. She only rolls 2 defence dice and a third for her leather armour, but that requires a black shield. She was rolling hot in this final quest on both attack and defence, and she rolled 2 defends. Another round of attacks and 2 more BP's were inflicted. Another chance for Sir Vardion, but with the Princess safely out the room, he turned his attention to Balash.....and rolled 6 white shields! It would be his final act.

Below is a picture I took of a rather troubled Vordarth, having just triggered the 3 room ambush followed by the EW player playing the 'No Escape' card.

I really enjoyed this quest pack thanks.
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Re: [Quest Pack] [6 Quests] - Mound of the Beastmen

Postby benvoliothefirst » Wednesday June 28th, 2017 5:19pm

I've just gotta reiterate... MAN, this pack is gloriously presented. After having faced the difficult decision of whether to print the pages in the larger, more "old-eyes-friendly" 8.5x11 format, or in the intended half-fold variation, I went with the former, because reading tiny type is no longer fun at my age, but just having the option is so impressive.

Thanks again for an awesome piece of graphics work!


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Re: [Quest Pack] [6 Quests] - Mound of the Beastmen

Postby TMU » Tuesday July 25th, 2017 5:35pm

I never knew about this gem, amazing work here too!
"There is no greater danger than playing it safe."


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Re: [Quest Pack] [6 Quests] - Mound of the Beastmen

Postby tallyho » Saturday November 18th, 2017 4:46pm

This is truly a great quest. Proffesional done. Thank you. :)
Just downloaded it and orded Beastmen from Black Tree Design.

https://eoeorbisuk.com/search?type=product&q=beastmen
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